i wanted to present you the esplora, an arduino controller, nice to begin with electronics AND to play games
how use it : you plug-in by usb, setup the microcontroller (via the IDE) to link esplora inputs to keyboard/mouse events and use that instead of a regular controller
i'm too bad at english so i let you discover by yourself
the interresting part are the inputs, imagine Love game controlled by the room light and temperature OR EVEN NOISE
Analog joystick with central push-button two axis (X and Y) and a center pushbutton. 4 push-buttons laid out in a diamond pattern. Linear potentiometer slider near the bottom of the board. Microphone for getting the loudness (amplitude) of the surrounding environment. Light sensor for getting the brightness. Temperature sensor reads the ambient temperature Three-axis accelerometer measures the board's relation to gravity on three axes (X, Y, and Z) Buzzer can produce square-waves. RGB led bright LED with Red Green and Blue elements for color mixing. 2 TinkerKit Inputs to connect the TinkerKit sensor modules with the 3-pin connectors. 2 TinkerKit Outputs to connect the TinkerKit actuator modules with the 3-pin connectors. TFT display connector connector for an optional color LCD screen, SD card, or other devices that use the SPI
Hmm I wonder if this will get locked. Though the light sensor sounds cool. And sensing movement. I wonder how you would hook that into love code. Though a game built with this would require people to own one to play. And temp sensor... Why? Lol.
Kjell Granlund wrote:Hmm I wonder if this will get locked. Though the light sensor sounds cool. And sensing movement. I wonder how you would hook that into love code. Though a game built with this would require people to own one to play. And temp sensor... Why? Lol.
Thought the same, to use it with Löve it would have be integrated in Löve framework code.
I get why people try to re-invent the controller, but I don't think making a "MacGyver" remote would revolutionize the gaming industry.
Don't get me wrong, very nice project though, congratulations :-)
tomshreds wrote:Thought the same, to use it with Löve it would have be integrated in Löve framework code.
no, this controller is based an a leonardo card, who send info like USB device to the computer so you can map the commands like a playstation controller, or map it like a mouse or a keyboard.