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Controls:Skybox & Perspective Transformations on Textures using GLSL!
- xXxMoNkEyMaNxXx
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Skybox & Perspective Transformations on Textures using GLSL!
Last edited by xXxMoNkEyMaNxXx on Wed Jan 16, 2013 5:19 pm, edited 1 time in total.
Re: Skybox & Perspective Transformations on Textures using G
This is great! For what kind of game is that made?
- xXxMoNkEyMaNxXx
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Re: Skybox & Perspective Transformations on Textures using G
It's for any game, if you wanted to be able to use 3D. It's just not tidy and useful enough though.
Has anyone else done a skybox before?
Has anyone else done a skybox before?
- Jasoco
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Re: Skybox & Perspective Transformations on Textures using G
I am impressed. If you can package it into a single .lua file with an easy way to implement it, I will use it. My 3D rail shooter needs simple textures in certain places and this could be what it needs.
- xXxMoNkEyMaNxXx
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Re: Skybox & Perspective Transformations on Textures using G
What's your rotation system? I need to know how you dictate what size to make the polygons. It's currently scattered like spaghetti all over my script so it might be a while if I'm gonna isolate it.
- substitute541
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Re: Skybox & Perspective Transformations on Textures using G
This eerily looks like one of the skyboxes from ROBLOX.
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- xXxMoNkEyMaNxXx
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Re: Skybox & Perspective Transformations on Textures using G
Indeed it is! What is the most common form of a skybox?
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