Hi.
[WIP] = [Work in Progress]
I don't think that the "WHat are you working on" thread is a good place to talk about this, so here we can discuss this game idea:
Supported resolutions:
Any, but so far, tested:
- 1000x600
- 800x480
- 480x280
Languages so far:
- English
- Español
- Français
- Deutsch
- Nynorsk
- Dansk
- Italiano
- Русский
- 日本語 (You say this is Chinese and you got banned from our Internet)
- עברית (Hebrew)
- Galician
[WIP] War of Mages (or War of <something>)
[WIP] War of Mages (or War of <something>)
Last edited by Ubermann on Thu Jan 17, 2013 10:10 am, edited 5 times in total.
Re: [IDEA] War of Mages (or War of <something>)
I like the idea very much, I could help you developing it but I haven't ever tried to develop something with someone else... May I suggest hex cells, anyway?
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: [IDEA] War of Mages (or War of <something>)
Sound like good ideas.
I suggest keeping the game mechanics as simple as you can.
The game chess is so interesting, because the players can see the whole game state in one view and the rules for each piece in the game are very clear. If you make your game mechanics too complicated with too many character properties (attack, defence, speed etc), you game will have less chess-flavour.
My feeling is, that two ideas "chess-like game" and "lots of RPG elements" will be a challenge to get together. I hope you can come up with some good ideas to get the two things in one game.
I suggest keeping the game mechanics as simple as you can.
The game chess is so interesting, because the players can see the whole game state in one view and the rules for each piece in the game are very clear. If you make your game mechanics too complicated with too many character properties (attack, defence, speed etc), you game will have less chess-flavour.
My feeling is, that two ideas "chess-like game" and "lots of RPG elements" will be a challenge to get together. I hope you can come up with some good ideas to get the two things in one game.
Check out my blog on gamedev
Re: [IDEA] War of Mages (or War of <something>)
I had basically the idea of doing something like this, but with much more features:micha wrote:Sound like good ideas.
I suggest keeping the game mechanics as simple as you can.
The game chess is so interesting, because the players can see the whole game state in one view and the rules for each piece in the game are very clear. If you make your game mechanics too complicated with too many character properties (attack, defence, speed etc), you game will have less chess-flavour.
My feeling is, that two ideas "chess-like game" and "lots of RPG elements" will be a challenge to get together. I hope you can come up with some good ideas to get the two things in one game.
https://www.youtube.com/watch?v=t4y3mDk-870
Nixola wrote:I like the idea very much, I could help you developing it but I haven't ever tried to develop something with someone else... May I suggest hex cells, anyway?
For teamwork we will need to create some kind of planning and tasks to complete, then anyone can get assigned to any specific task.
Some tasks will require other tasks to be completed first.
About the hexagonal map, it could be a good idea, but I'm not sure if it would fit well my original idea since the board even when being bigger than normal chess, an hex board will require a lot more space than traditional squares.
If you take a look at the youtube video i posted there, that is the basic idea I have envisioned (hell this word sounds so nice).
Re: [IDEA] War of Mages (or War of <something>)
I'm actually working on something kinda similar to this. My project aims to be a multiplayer SRPG (think Tactics Ogre, Disgaea, Advance Wars) but with the similar idea of being able to create your own abilities. Although this largely involves magick, the playable characters aren't limited to mages, you can create knights and archers etc. as well.
Judging by your description, I feel that your game will be set in a larger 'map' or play area, you should really focus on that. If, like me, you plan on having no traditional level/experience mechanic you'll want as much variation as possible, and map variety really helps for that.
This also reminds me of Civ games, yet the combat description you describe hints towards a system whereby battles are cut-away screens (like Fire Emblem/Advance Wars meets your typical JRPG), which could be interesting. I'd like to hear more about this; what kind of mechanics were you thinking of incorporating in order to have an "advanced combat system"?
Judging by your description, I feel that your game will be set in a larger 'map' or play area, you should really focus on that. If, like me, you plan on having no traditional level/experience mechanic you'll want as much variation as possible, and map variety really helps for that.
This also reminds me of Civ games, yet the combat description you describe hints towards a system whereby battles are cut-away screens (like Fire Emblem/Advance Wars meets your typical JRPG), which could be interesting. I'd like to hear more about this; what kind of mechanics were you thinking of incorporating in order to have an "advanced combat system"?
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.
Re: [IDEA] War of <something>
So far, I have been working something on this. You may check the first post to see how the game looks so far.
Also any game idea will be kindly welcome
And thread title changed from [IDEA] to [WIP]
It is more like a kind of chesslike game than an pure action battle game.
Also any game idea will be kindly welcome
And thread title changed from [IDEA] to [WIP]
Check first post to know exactly what I'm talking about.Lafolie wrote:I'm actually working on something kinda similar to this. My project aims to be a multiplayer SRPG (think Tactics Ogre, Disgaea, Advance Wars) but with the similar idea of being able to create your own abilities. Although this largely involves magick, the playable characters aren't limited to mages, you can create knights and archers etc. as well.
Judging by your description, I feel that your game will be set in a larger 'map' or play area, you should really focus on that. If, like me, you plan on having no traditional level/experience mechanic you'll want as much variation as possible, and map variety really helps for that.
This also reminds me of Civ games, yet the combat description you describe hints towards a system whereby battles are cut-away screens (like Fire Emblem/Advance Wars meets your typical JRPG), which could be interesting. I'd like to hear more about this; what kind of mechanics were you thinking of incorporating in order to have an "advanced combat system"?
It is more like a kind of chesslike game than an pure action battle game.
Re: [WIP] War of Mages (or War of <something>)
I wish good luck for project spite that already a lot of Chaos kind of remakes/clones/derivatives already done. Since the original author itself is working right now in an official remake (with hex grid as Nixola suggested)... well, maybe IMHO looking "bad timing" or "redundant" you be working on this atm.
Re: [WIP] War of Mages (or War of <something>)
I'd also like to take part in developing this game.
And it's more correct to write "Вы переместили своего мага на поле " instead of what is now. The font #5 looks pretty readable and nice.
And it's more correct to write "Вы переместили своего мага на поле " instead of what is now. The font #5 looks pretty readable and nice.
Re: [WIP] War of Mages (or War of <something>)
It will not be exactly a Chaos clone because I will have different game mechanincs. Thinks of it like a game based roughly on Chaos game.coffee wrote:I wish good luck for project spite that already a lot of Chaos kind of remakes/clones/derivatives already done. Since the original author itself is working right now in an official remake (with hex grid as Nixola suggested)... well, maybe IMHO looking "bad timing" or "redundant" you be working on this atm.
I'm working right now on the AI from scratch and the tooltip when the player moves the cursor over enemies.IndieKid wrote:I'd also like to take part in developing this game.
And it's more correct to write "Вы переместили своего мага на поле " instead of what is now. The font #5 looks pretty readable and nice.
I can send you the source code (uncommented, quite messy and definitely not for general purpose) if you are interested.
I will write some comments in the code right now.
Re: [WIP] War of Mages (or War of <something>)
Cool, thanks.Ubermann wrote:I'm working right now on the AI from scratch and the tooltip when the player moves the cursor over enemies.
I can send you the source code (uncommented, quite messy and definitely not for general purpose) if you are interested.
I will write some comments in the code right now.
Who is online
Users browsing this forum: No registered users and 2 guests