isometric world engine

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taylorchu
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isometric world engine

Post by taylorchu »

everything including physics, lighting, collision detection, gravity, weapon... both mouse and keyboard work atm
it will be an online game, and the connection part is not quite complete.

i am thinking to make a game that needs apm and microing... tell me your idea please.
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Last edited by taylorchu on Sun Jan 06, 2013 6:55 am, edited 2 times in total.
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Saegor
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Location: Charleroi

Re: isometric world engine

Post by Saegor »

the screenshot is very small, but the game seems beautifull and promising
can you upload a .love file ?
Current work : Isömap
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monsieur_h
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Re: isometric world engine

Post by monsieur_h »

Looks promising. I definetly want to see more! .love? Screens? Video? Show us! :3
taylorchu
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Re: isometric world engine

Post by taylorchu »

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I just posted another screenshot. Today and tomorrow I will try to finish the web connection.
taylorchu
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Re: isometric world engine

Post by taylorchu »

First game release!!
source
https://github.com/taylorchu/black
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I am finding someone who can make more game content and draw good images.
Last edited by taylorchu on Sun Jan 06, 2013 6:25 am, edited 1 time in total.
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Saegor
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Location: Charleroi

Re: isometric world engine

Post by Saegor »

taylorchu wrote:I am finding someone who can make more game content and draw good images.

if you search for art, take a look at opengameart !

and if you find somebody who use inkscape (or Illustrator®) you may even use this as little knight!

i tested the game but my computer is so slow (3Ghz and 1Go RAM :p) i can't figure if it's laggy or not but i can't play decently (but register/connection/launch is working well)
Current work : Isömap
taylorchu
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Re: isometric world engine

Post by taylorchu »

@everyone
sorry for the really laggy experience. I only tested my code on my own machine. When i pushed the server code and played it, I am like "hell. this is too damn slow."

so TODAY, the connection part gets redesigned. Previously, for EACH move, you have to wait for server to respond. there is nothing wrong with the client (and your machine)

Now everything goes asynchronously...
Last edited by taylorchu on Sun Jan 06, 2013 6:25 am, edited 1 time in total.
10$man
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Re: isometric world engine

Post by 10$man »

I like the graphics and everything, but it's still too laggy to play for me.

It's not my PC either.
taylorchu
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Re: isometric world engine

Post by taylorchu »

changelog
* attack buff x5 for everyone
* server gets rewrite. any client before 0.3 will crash for sure.
* client gets connection improvement. now it uses separate thread for connection. this results in a lot frame rate improvements (6fps to 95fps) [16x]
* change death status
* player name to matchup under your character
todo

ability tutorial:
hp : health, HP regeneration
attack : the damage you cause on your enemy
defense : shield that decrease damage
range: this is best stats; even better than attack. normally you cannot attack farther than you are able to see.
energy: energy regeneration, cooldown for special ability from equipment, slightly affect the gravity

attack tutorial:
1. normal attack: -1 energy ( normal energy regeneration rate + 0.5 per second)
2. special attack: -? (based on your equipment skill) (great damage)


* everyone has cool equip.
* experience system based on stats. if you increase your level, you will get +1% to use for one stats. (can be stacked, not reversible)
for example, lv 1 to lv2, you choose to add +1% on your attack
attack * 1.01
lv2 -> lv3, you do it again
attack * 1.01 * 1.01

roughly in lv10 your attack will increase 10%

level cap is lv10 for now

* skill system (this is from your equipment, it has cooldown based on your energy)
* game idea redesign (anyone is free to comment on this. right now the gameplay is not sucks.)

* make use of the animation system.

link in the first thread
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buhb11
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Re: isometric world engine

Post by buhb11 »

Awesome job!
I found Love very enjoyable and nice!
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