Physics-based arena shooter
- BlackBulletIV
- Inner party member
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- Location: Queensland, Australia
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Re: Physics-based arena shooter
It's probably an issue with canvases or shaders, though I've no idea how such a good graphics card could take issue with that. If the menus render fine, can you try turning off the shaders in the options menu. Try turning off noise and bloom first, then try turning off motion blur as well.
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- Prole
- Posts: 22
- Joined: Sat Dec 22, 2012 11:59 pm
Re: Physics-based arena shooter
We turned off all the effects and reset several times. No luck, sadly.BlackBulletIV wrote:It's probably an issue with canvases or shaders, though I've no idea how such a good graphics card could take issue with that. If the menus render fine, can you try turning off the shaders in the options menu. Try turning off noise and bloom first, then try turning off motion blur as well.
- BlackBulletIV
- Inner party member
- Posts: 1261
- Joined: Wed Dec 29, 2010 8:19 pm
- Location: Queensland, Australia
- Contact:
Re: Physics-based arena shooter
I've no idea then. Perhaps try it in fullscreen? Does his computer run other LÖVE games (preferably using shaders) fine? Other than that I can't think of anything; it's quite strange.
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- Prole
- Posts: 22
- Joined: Sat Dec 22, 2012 11:59 pm
Re: Physics-based arena shooter
It turns out the second most recent Nvidia driver for his card simply didn't draw canvases at all - tested using your lighting example. After updating his drivers the game functioned as it should!
Happy ending.
Happy ending.
- BlackBulletIV
- Inner party member
- Posts: 1261
- Joined: Wed Dec 29, 2010 8:19 pm
- Location: Queensland, Australia
- Contact:
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