My main worry is from the warning on the Wiki that says
Is there a speed penalty associated with using love.physics over something like HardonCollider? Isn't it C/C++ under the hood, whereas HC is pure Lua?love.physics is not lightweight, and not even remotely simple to use. It's a ten-ton hammer designed for heavy-lifting (er...hammer...lifting?)
If you are just trying to make a character jump around on blocks or the likes, then move along, nothing to see here.
I'm unlikely to use the more advanced features of love.physics so you could say it's overkill, but its collision detection seems a lot better than HardonCollider that has given me problems in the past.