Hi Everybody,
this is my first topic but i'm following löve actuality since about five monthes. I love Luas simplicity and löve is Awesome.. I've spent a lot of time playing with löve functions
![Smile :)](./images/smilies/ms-smile.png)
I first tried to make a racer game but now i find the idea boring. I made it very simple but I wanted to modelize something like a drift when you're turning the wheels. I attached the game in the original topview version and in an other version including the awesome scanline rendering from the game Nurburgring (thanks to Retrotails) found on this forum.
Right now I am working on a HnS with a simple top view. I want to make something very simple but nice. just squared with a shader to generate nice shadows..(I attach a test of shader not include or not working on the version a send, right now I am working on others parts of the game)
I want to make something fast to draw a lot of monsters on the screen for a very intence and bloody massacre
![Very Happy :D](./images/smilies/ms-glad.png)
I have to modify or add a lot of things, every ideas are welcome! I hope I will be able to update this topic as much as possible.
Thanks to everybody, I copy/paste a lot of lines from your games
![Smile :)](./images/smilies/ms-smile.png)
ABOUT THE GAME:
>>>Aa..aahH:
Controls : ZQSD to move the hero (white square), mouse to rotate view, left click to shoot.
Weapons : press 1 to select the shootgun, 2 for the submachine gun and 3 for the something like a grenade but without the throw :/...
This is just a demo, I want to add something like a blowing area in the fire direction to push away ennemies. white and yellow rays are only here to understand how it works.
>>>Racer:
UP, DOWN, LEFT, RIGHT
![Wink ;)](./images/smilies/ms-wink.png)
in the TopView version you can hide information with "i", wheels positions with "t" and curve trajectory with "v"
thanks and have fun!
(and sorry for my english :/)