I was wrong.Knaimhe wrote:Hey! I figured it out!
Very, very, wrong.
That system apparently finds any random shot and destroys it. Not the shot that actually hit.
Big problem when there are multiple shots on screen.
So I changed to this:
It gets a bit rough. I've heavily ramped up the heatMax and firerate of the main weapon, for testing purposes. Shoot about two or three overheats worth and you should get an error message.
I believe you can directly access the code just by renaming the .love to a .zip. It's in a N++ file.