Not good subject name, but I didn't know better.
My problem, is that I'm trying to draw things on screen respectful to their position in time, like I have 3 variables:
1. 2304, C
2. 5804, D
3. 5810, C
What I'm trying to achieve is to be able to draw those things, in their respectful time (first argument), and what kind of thing (second argument).
I was trying to make it but I have NO IDEA where / how to start with it.
If anyone would be able to give me an good explanation or just example, I'll be really happy.
Additional, if for example I'm at 2 and 3 variable, I need to draw BOTH of them, but first one will be less faded than second one.
Animating things in time
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Re: Animating things in time
Possibly the most confusing explanation of something I've ever read, hehe. Please post source code
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.
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- Prole
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- Joined: Fri Nov 23, 2012 1:23 pm
Re: Animating things in time
Well
I think I forget to mention that first argument of these 3 variables, means time in miliseconds <It's supposed to be in time with music, something like rhythm game>marcin19962 wrote:I was trying to make it but I have NO IDEA where / how to start with it.
Re: Animating things in time
Just use simple timer and draw when it is time. Here is an example
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- timer.love
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- Prole
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Re: Animating things in time
But, it looks like that when more objects are in list, the lower fps is, so when i'll have for ex. 1000 objects it's going to lag as hell?
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