If you have any questions or suggestions, just let me know. I didn't know what to name the demo so I just settled to use the season(s) and year I was planning to release it. Hope you find it useful.
This version will fix any line-flickering issues you may have. It is the same as the first version except everything is drawn using whole number coordinates only.
Very well done, it feels very polished for a demo.
My only very minor grip is that diagonal movement is way too fast, probably because you are simply adding vertical and horizontal movement. Other than that, it looks very nice.
That is absolutely gorgeous.
I haven't looked at the code yet, (and I will, soon) since i am wondering to see how you implemented some specific features.
Anyway, great work.
I also experienced the flickering issue with the graphics. But, besides that, everything went well.
Should we expect another demo fall-winter demo by 2013 ?
Thank you for all your feedback. Here is a version with sprite batch enabled in ATL. Movement is not as smooth on my machine this way, but it may help with with all the line flickering.
kikito wrote:My only very minor grip is that diagonal movement is way too fast, probably because you are simply adding vertical and horizontal movement.
Ah, that's what it is. I kept thinking it was just my imagination that I was moving faster diagonally. Thanks
Roland_Yonaba wrote:Should we expect another demo fall-winter demo by 2013 ?
Hopefully not a demo, but a full game by that time : )
Just tried that new package (with spritebatches turned on).
I still have the same issue with graphics (attachment).
But yes, the demo still looks awesome
Looks pretty good!
I didn't have any problems with the first version. But with the spritebatches it's like a stopmotion movie o.o
Can't wait to play the full game.