I understand how to allow fullscreen and change the resolution within config and can probably even rig up an options screen to allow them to change it, but what should I consider when it changes as far as design goes. If I develop for say 1980 x1080 resolution (insanity) would everything scale downward on the new resolution setting.. if I built around 1024x768 would it just stretch everything if they went up in resolution or does it center elements?
I'm doing a 2d scrolling shoot em- up and I really want to have that arcade "rectangle" screen so i'd really like to design around 1000+ height if all possible. I'm just not sure if that's asking for disaster when you scale down.
Screen resolution and scaling considerations.
- mangadrive
- Prole
- Posts: 32
- Joined: Sat Nov 17, 2012 10:26 pm
- mangadrive
- Prole
- Posts: 32
- Joined: Sat Nov 17, 2012 10:26 pm
Re: Screen resolution and scaling considerations.
Right on.
That confirms my possibility thanks.
That confirms my possibility thanks.
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