What's everyone working on? (tigsource inspired)
- Roland_Yonaba
- Inner party member
- Posts: 1563
- Joined: Tue Jun 21, 2011 6:08 pm
- Location: Ouagadougou (Burkina Faso)
- Contact:
Re: What's everyone working on? (tigsource inspired)
Raytracing...
- substitute541
- Party member
- Posts: 484
- Joined: Fri Aug 24, 2012 9:04 am
- Location: Southern Leyte, Visayas, Philippines
- Contact:
Re: What's everyone working on? (tigsource inspired)
... Srsly?Roland_Yonaba wrote:Raytracing...
And I am working on a lots of classes (like a line segment based circular bar loader...)
Currently designing themes for WordPress.
Sometimes lurks around the forum.
Sometimes lurks around the forum.
- Roland_Yonaba
- Inner party member
- Posts: 1563
- Joined: Tue Jun 21, 2011 6:08 pm
- Location: Ouagadougou (Burkina Faso)
- Contact:
Re: What's everyone working on? (tigsource inspired)
Too short question for me....What's that supposed to mean ?substitute541 wrote:... Srsly?Roland_Yonaba wrote:Raytracing...
- substitute541
- Party member
- Posts: 484
- Joined: Fri Aug 24, 2012 9:04 am
- Location: Southern Leyte, Visayas, Philippines
- Contact:
Re: What's everyone working on? (tigsource inspired)
If a picture is worth a thousand words, and videos are made of thousands of pictures, should a video worth a billion words?
Currently designing themes for WordPress.
Sometimes lurks around the forum.
Sometimes lurks around the forum.
- Roland_Yonaba
- Inner party member
- Posts: 1563
- Joined: Tue Jun 21, 2011 6:08 pm
- Location: Ouagadougou (Burkina Faso)
- Contact:
Re: What's everyone working on? (tigsource inspired)
Still polishing my sources.
It starts looking gorgeous...
It starts looking gorgeous...
- Jasoco
- Inner party member
- Posts: 3727
- Joined: Mon Jun 22, 2009 9:35 am
- Location: Pennsylvania, USA
- Contact:
Re: What's everyone working on? (tigsource inspired)
Okay, I'll bite. I've started playing around with 3D again. Back to working on a new Star Fox type clone.
Really, it's not so much a Star Fox engine as a general 3D engine. The obvious problems being that there's no support for actual 3D type stuff like clipping and texture mapping and there's no easy way to get reliable z-sorting as sometimes triangles will still pop forward when they're not supposed to. But I plan on working around those limitations. Also I haven't implemented lighting (And might not really) or rotation of anything yet.
Who knows. Everyone remembers my last Star Fox thread. This time I've rewritten it from the ground up. Sorry about the low FPS, it usually runs faster.
I'll create a thread if anything good comes of it. Hopefully I won't get distracted again. Or frustrated.
Really, it's not so much a Star Fox engine as a general 3D engine. The obvious problems being that there's no support for actual 3D type stuff like clipping and texture mapping and there's no easy way to get reliable z-sorting as sometimes triangles will still pop forward when they're not supposed to. But I plan on working around those limitations. Also I haven't implemented lighting (And might not really) or rotation of anything yet.
Who knows. Everyone remembers my last Star Fox thread. This time I've rewritten it from the ground up. Sorry about the low FPS, it usually runs faster.
I'll create a thread if anything good comes of it. Hopefully I won't get distracted again. Or frustrated.
- Roland_Yonaba
- Inner party member
- Posts: 1563
- Joined: Tue Jun 21, 2011 6:08 pm
- Location: Ouagadougou (Burkina Faso)
- Contact:
Re: What's everyone working on? (tigsource inspired)
So please don't, as it looks promising.Jasoco wrote: I'll create a thread if anything good comes of it. Hopefully I won't get distracted again. Or frustrated.
- StoneCrow
- Party member
- Posts: 199
- Joined: Sat Apr 17, 2010 9:31 am
- Location: Wales the land of leeks and leaks
- Contact:
Re: What's everyone working on? (tigsource inspired)
anyone know a way to hack this in? or will we ever get these features?Jasoco wrote:there's no support for actual 3D type stuff like clipping and texture mapping
Dull but sincere filler.
- SimonLarsen
- Party member
- Posts: 100
- Joined: Thu Mar 31, 2011 4:47 pm
- Location: Denmark
- Contact:
Re: What's everyone working on? (tigsource inspired)
Teaser for a firefighting game we're working on.
Not much firefighting yet, but you can commit suicide if that's your thing.
Not much firefighting yet, but you can commit suicide if that's your thing.
Re: What's everyone working on? (tigsource inspired)
*-* haha great. Can't wait. firefighting is my thing ( volunteer firefighter ) c:SimonLarsen wrote:Teaser for a firefighting game we're working on.
Not much firefighting yet, but you can commit suicide if that's your thing.
Who is online
Users browsing this forum: Bing [Bot] and 2 guests