However, when I tried to run it (either no-game screen or .love), it crashed.
Part of the logcat message:
Code: Select all
E/Adreno200-ES20( 3582): <qgl2DrvAPI_glUseProgram:1318>: **** 3582: glUseProgram(3)
E/Adreno200-ES20( 3582): <qgl2DrvAPI_glUseProgram:1318>: **** 3582: glUseProgram(6)
D/memalloc( 128): /dev/pmem: Allocated buffer base:0x419c8000 size:1536000 offset:7905280 fd:33
D/memalloc( 3582): /dev/pmem: Mapped buffer base:0x522dc000 size:9441280 offset:7905280 fd:57
I/ActivityManager( 374): START {cmp=net.schattenkind.nativelove/.LoveNative} from pid 3582
W/SignalStrength( 554): SignalStrength before validate=SignalStrength: 20 0 -1 -1 -1 -1 -1 99 -32767 -32767 -32767 -32767 cdma
W/SignalStrength( 554): SignalStrength after validate=SignalStrength: 20 0 -120 -160 -120 -1 -1 99 2147483647 2147483647 2147483647 2147483647 cdma
I/WindowManager( 374): SCREENLAYOUT_SIZE (1:small, 2:normal, 3:large, 4:xlarge) 2
E/Adreno200-ES20( 3582): <qgl2DrvAPI_glUseProgram:1318>: **** 3582: glUseProgram(3)
E/Adreno200-ES20( 3582): <qgl2DrvAPI_glUseProgram:1318>: **** 3582: glUseProgram(6)
W/dalvikvm( 3582): Exception Ljava/lang/UnsatisfiedLinkError; thrown while initializing Lnet/schattenkind/nativelove/LoveJNI;
W/dalvikvm( 3582): threadid=1: thread exiting with uncaught exception (group=0x40dcd1f8)
E/AndroidRuntime( 3582): FATAL EXCEPTION: main
E/AndroidRuntime( 3582): java.lang.ExceptionInInitializerError
E/AndroidRuntime( 3582): at net.schattenkind.nativelove.LoveNative.onCreate(LoveNative.java:54)
E/AndroidRuntime( 3582): at android.app.Activity.performCreate(Activity.java:4519)
E/AndroidRuntime( 3582): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049)
E/AndroidRuntime( 3582): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1920)
E/AndroidRuntime( 3582): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1981)
E/AndroidRuntime( 3582): at android.app.ActivityThread.access$600(ActivityThread.java:123)
E/AndroidRuntime( 3582): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1147)
E/AndroidRuntime( 3582): at android.os.Handler.dispatchMessage(Handler.java:99)
E/AndroidRuntime( 3582): at android.os.Looper.loop(Looper.java:137)
E/AndroidRuntime( 3582): at android.app.ActivityThread.main(ActivityThread.java:4464)
E/AndroidRuntime( 3582): at java.lang.reflect.Method.invokeNative(Native Method)
E/AndroidRuntime( 3582): at java.lang.reflect.Method.invoke(Method.java:511)
E/AndroidRuntime( 3582): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:822)
E/AndroidRuntime( 3582): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:589)
E/AndroidRuntime( 3582): at dalvik.system.NativeStart.main(Native Method)
E/AndroidRuntime( 3582): Caused by: java.lang.UnsatisfiedLinkError: Cannot load library: reloc_library[1285]: 129 cannot locate '__gnu_thumb1_case_uhi'...
E/AndroidRuntime( 3582):
E/AndroidRuntime( 3582): at java.lang.Runtime.loadLibrary(Runtime.java:370)
E/AndroidRuntime( 3582): at java.lang.System.loadLibrary(System.java:535)
E/AndroidRuntime( 3582): at net.schattenkind.nativelove.LoveJNI.<clinit>(LoveJNI.java:16)
E/AndroidRuntime( 3582): ... 15 more
W/ActivityManager( 374): Force finishing activity net.schattenkind.nativelove/.LoveNative
W/ActivityManager( 374): Force finishing activity net.schattenkind.nativelove/.LoveLauncher
So do I still need to insatll API 8 as it was mentioned in that building topic? viewtopic.php?f=11&t=8415