inflЁxion - [snake/pacman with particles]
- bartbes
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Re: inflЁxion - [snake/pacman with particles]
Still, what was the problem with just moving the bodies?
Re: inflЁxion - [snake/pacman with particles]
id have to move them on unit at a time wouldnt i? where as setting a mouse joint target allows for pretty nice smooth movement with one (actually i guess a few) lines of code?
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Re: inflЁxion - [snake/pacman with particles]
Hit enemy with particles to cycle level 1-3
Kill all other circles
Just testing the collision detection, i get a for must be integer error when all are killed, any ideas?
Kill all other circles
Just testing the collision detection, i get a for must be integer error when all are killed, any ideas?
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- Robin
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Re: inflЁxion - [snake/pacman with particles]
Surrounding the for loop at line 886 with an if wavesize[currentwave] > 0 should do the trickCR4SH3D wrote:Just testing the collision detection, i get a for must be integer error when all are killed, any ideas?
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Re: inflЁxion - [snake/pacman with particles]
a truely wonderful idea and implementation.
I got an error when getting the last circle:
main.lua:886: 'for' limit must be a number
I got an error when getting the last circle:
main.lua:886: 'for' limit must be a number
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Re: inflЁxion - [snake/pacman with particles]
We discussed that in the previous two posts. See my previous post for the solution .farvardin wrote:I got an error when getting the last circle:
main.lua:886: 'for' limit must be a number
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Re: inflЁxion - [snake/pacman with particles]
ok, I didn't notice it.
I just wanted to add this game reminds me of some Kenta Cho games.
I just wanted to add this game reminds me of some Kenta Cho games.
Re: inflЁxion - [snake/pacman with particles]
thanks i LOVE those games and they pretty much got me into the whole indie games scenefarvardin wrote:ok, I didn't notice it.
I just wanted to add this game reminds me of some Kenta Cho games.
Update:
ive handed the project in so im free to work on it with other people now, im looking for someone to help implement new level types ( i have most of the code but it doesnt work how i thought it would) so if someone wants to give me a hand please feel free
The current status is a 8 level demo, you have to eat each moving enemy within the time limit to progress to the next level, you score is increased everytime you kill an enemy (small amount of points) and everytime you progress a level (remaining time is added to score)
The other enemy types are
- Type A - Fast moves around at random, player must avoid for set time
Type B - Fast, moves towards player, player must avoid for set time
Type C - Fast moves away at random, player must defeat with boost in set time limit to progress to next level
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