What's everyone working on? (tigsource inspired)
- monsieur_h
- Citizen
- Posts: 69
- Joined: Tue Oct 30, 2012 4:43 pm
Re: What's everyone working on? (tigsource inspired)
Nice ! I especially like the graphics and animations. Would you mind liking your "LÖVE POWERED" splashscreen? I did not find it anywhere.
- StoneCrow
- Party member
- Posts: 199
- Joined: Sat Apr 17, 2010 9:31 am
- Location: Wales the land of leeks and leaks
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Re: What's everyone working on? (tigsource inspired)
Yay officially back to work now:
Fixing libraries;
Been writing in some more control functions into A.Tree (per leaf volume and pitch) as well as a new menu gadget to replace the current tool selection system;
Also got some work done on converting SIP to IVA (Synergetic Interface Program to Intelligent Virtual Assistant) so it can make use of my new fixed deep program search library and my save library which i just fixed to be able to interpret any table information into a lua save file which just loads into the game like a library and adjusts settings to fit with the save.
All in all good stuff, reason for the extra work time is i just quit my Indian restaurant job, was sick of £3 an hour pay ... would be nice to make some money off of my programs, any suggestions? main problem is not having anything finished atm !
Fixing libraries;
Been writing in some more control functions into A.Tree (per leaf volume and pitch) as well as a new menu gadget to replace the current tool selection system;
Also got some work done on converting SIP to IVA (Synergetic Interface Program to Intelligent Virtual Assistant) so it can make use of my new fixed deep program search library and my save library which i just fixed to be able to interpret any table information into a lua save file which just loads into the game like a library and adjusts settings to fit with the save.
All in all good stuff, reason for the extra work time is i just quit my Indian restaurant job, was sick of £3 an hour pay ... would be nice to make some money off of my programs, any suggestions? main problem is not having anything finished atm !
Dull but sincere filler.
Re: What's everyone working on? (tigsource inspired)
yep, I did it on my own some time ago. You can find it here:monsieur_h wrote:Nice ! I especially like the graphics and animations. Would you mind liking your "LÖVE POWERED" splashscreen? I did not find it anywhere.
Link
edit.
new DevLoG.
Re: What's everyone working on? (tigsource inspired)
Some stuffs I'm working on :
A Space RTS (hopefully playable online)
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A Battle Painter Clone (up to 64 players with joypad) :
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A Tank Battle game (up to 64 players with joypad) :
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A little Strategie game (inspired by http://www.ics.uci.edu/~eppstein/cgt/zigzag.html) :
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A Football game (with physics) (up to 64 players with joypad) :
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A survival game (based on physic's stuff like fluid/bouncing etc..) (up to 64 players with joypad) :
A Space RTS (hopefully playable online)
---
A Battle Painter Clone (up to 64 players with joypad) :
---
A Tank Battle game (up to 64 players with joypad) :
---
A little Strategie game (inspired by http://www.ics.uci.edu/~eppstein/cgt/zigzag.html) :
---
A Football game (with physics) (up to 64 players with joypad) :
---
A survival game (based on physic's stuff like fluid/bouncing etc..) (up to 64 players with joypad) :
http://darky-ben.fr/Xut my webcomic (french)
Re: What's everyone working on? (tigsource inspired)
Everything looks pretty clean ( exept the tanks ). Are you working on all of this at the same time ??
Re: What's everyone working on? (tigsource inspired)
Yeah, I'm working on a Party-game. (Like Mario Party but.. with blobs. And a lot more nervous)
(for tanks : It works fine but i have to admit that there's something wrong with the graphics.. somthing to do with perspective i guess..)
(for tanks : It works fine but i have to admit that there's something wrong with the graphics.. somthing to do with perspective i guess..)
http://darky-ben.fr/Xut my webcomic (french)
- Roland_Yonaba
- Inner party member
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- Joined: Tue Jun 21, 2011 6:08 pm
- Location: Ouagadougou (Burkina Faso)
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Re: What's everyone working on? (tigsource inspired)
@Darky: Aren't you obsessed with the number 64, by the way ?
Seriously, looks great!
Seriously, looks great!
Re: What's everyone working on? (tigsource inspired)
Working on an isometric pretty basic dungeon crawler RPG in my spare time. Looking into using Love as the engine. Looks likely at the moment. Sitting on tons of graphics I've made that I need to start using. Making some progress everyday now.
Re: What's everyone working on? (tigsource inspired)
I make progress on my 2D Platformer which I call " Gill ". But there's still a loooooot of work
I will post regularly progress infos and test versions on the github site ( Gill on GitHub ) if anyone want to
try the newest dev versions.
I will post regularly progress infos and test versions on the github site ( Gill on GitHub ) if anyone want to
try the newest dev versions.
Re: What's everyone working on? (tigsource inspired)
I'm working with a friend on a game called Piper.
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