Nice Easter egg, waffles.
Also, I found a glitch. The player probably went off the map.
PlatformGuy! V0.4
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- Prole
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Re: PlatformGuy! V0.2
Game physics are... interesting, it feels not like jumping, but more like using jetpack with very limited regenerating fuel. I like it, it differs from typical platformers I've seen before. Sprites are primitive, but I really like the protagonist. In combination with jetpack-like physics that requires thinking it looks like something about science and abandoned labs, like Half-Life.
- WolfNinja2
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Re: PlatformGuy! V0.2
How did this happen? while trying to beat a level or when the player respawns? There is one kknow glitch when you go into the left side of the floating lava which is already fixed in the development of v0.3 so I hope that's the glitch you found xDNsmurf wrote:Nice Easter egg, waffles.
Also, I found a glitch. The player probably went off the map.
EDIT: Also as the first one to do the little waffles thing, I'll mention your username in game if you wish PM me if your interested!
Well it is my first game, I was thinking the story should be a 'Escape the Lab' kind of thing. I won't really work on story until the full game release is actually nearing ^-^ultrasemen wrote:Game physics are... interesting, it feels not like jumping, but more like using jetpack with very limited regenerating fuel. I like it, it differs from typical platformers I've seen before. Sprites are primitive, but I really like the protagonist. In combination with jetpack-like physics that requires thinking it looks like something about science and abandoned labs, like Half-Life.
Thanks for the feedback guys!!!!!!
-Wolf
Re: PlatformGuy! V0.2
Yep, side of floating lava.WolfNinja2 wrote: How did this happen? while trying to beat a level or when the player respawns? There is one kknow glitch when you go into the left side of the floating lava which is already fixed in the development of v0.3 so I hope that's the glitch you found xD
Sure!WolfNinja2 wrote: EDIT: Also as the first one to do the little waffles thing, I'll mention your username in game if you wish
- WolfNinja2
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Woot!
YAY! V0.3!!!!!! I think that there was a lot added in this version. Well not a LOT but more than last times. I'm sure there's a billion ways my code can be made better
Thanks for playing!
-Wolf
Thanks for playing!
-Wolf
- Puzzlem00n
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Re: PlatformGuy! V0.3
Woot woot! Keep it up!
I found a small collision bug, but it only happens like one out of 50 times... It would take a while to figure out. But what you should at least do is make sure you can't shoot bullets on the menu. It breaks stuff sometimes...
I found a small collision bug, but it only happens like one out of 50 times... It would take a while to figure out. But what you should at least do is make sure you can't shoot bullets on the menu. It breaks stuff sometimes...
I LÖVE, therefore I am.
- WolfNinja2
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Re: PlatformGuy! V0.3
Gah! I knew I'd miss something! I'll make sure that it tests weather it's on start or not. Thanks Puzz!
How do you like the whole shooting concept? I already have a basic idea for enemies
-Wolf
How do you like the whole shooting concept? I already have a basic idea for enemies
-Wolf
- Puzzlem00n
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Re: PlatformGuy! V0.3
It works, I guess. It would be better if you had to collect the bullets somehow, if you want an idea! And if the amount of bullets weren't just displayed in a number, maybe a bar of some sort.
I LÖVE, therefore I am.
- WolfNinja2
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Re: PlatformGuy! V0.3
That sounds pretty cool, and i'll have little boxes that refill your supply, but a little graphic might be nice for the next updatePuzzlem00n wrote:It works, I guess. It would be better if you had to collect the bullets somehow, if you want an idea! And if the amount of bullets weren't just displayed in a number, maybe a bar of some sort.
-Wolf
- substitute541
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Re: PlatformGuy! V0.3
It's actually pretty easy to create the bar, just add a number which divides your current bullets (for example, 2) to your maximum bullets (for example, 10). Use that percentage (current/max) as the scale for the bar. If you don't know, it's likeWolfNinja2 wrote:That sounds pretty cool, and i'll have little boxes that refill your supply, but a little graphic might be nice for the next updatePuzzlem00n wrote:It works, I guess. It would be better if you had to collect the bullets somehow, if you want an idea! And if the amount of bullets weren't just displayed in a number, maybe a bar of some sort.
-Wolf
Code: Select all
love.graphics.rectangle("fill", x, y, width * (current/max), height)
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