josefnpat wrote:The decompilation was the only way I could run the game on linux,
FOUR - 20hours gamejam game by schattenkind
Re: FOUR - 20hours gamejam game by schattenkind
I think he also compiled it into bytecode:
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: FOUR - 20hours gamejam game by schattenkind
The the problem is already solved.Robin wrote:That's no work at all. A merged LÖVE game is still a valid zip file, so it is no more work than getting the source from a .love. If you think that's a problem, don't use LÖVE. I happen to think it's excellent.SiENcE wrote:I'm a little bit irritated for the amount of work you put into decompilation or whatever you did to get the code.
Last edited by SiENcE on Wed Nov 14, 2012 6:13 pm, edited 1 time in total.
Re: FOUR - 20hours gamejam game by schattenkind
Yes project prizes & gamejam prices. Coding starts at 15pm Saturday and ends 10am Sunday. It's a real challenge for all teams .josefnpat wrote:That sounds like so much fun! Are there some rankings and/or prizes?SiENcE wrote:Thx. As you can see on the video on our website the event is an offline event => http://www.devmania.org since 1999 (dusmania) (theoretical the first gamejam party of the world).josefnpat wrote: Was devmania an online event, or was it somewhere you guys got together and did this? Great for twenty hours. A few bugs, but nonetheless, a great prototype!
There are a lot more videos about this event => http://www.youtube.com/results?search_q ... mania+2012
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