Good to hear about the physics, never heard of Chipmunk, but heard a lot of good things about Box2D (http://www.box2d.org, zlib/libpng license).
Regarding the particle engine, last time I checked out the particle engine code of HGE was pretty simple and powerful (http://hge.relishgames.com, zlib/libpng license). You may want to take a look
And now my wishlist:
* Sprite objects
* Be able to rename the window caption
* Joystick/Gamepad input
* Ability to rotate images (maybe in future sprite object? maybe as parameter for love.graphics:draw?)
* Ability to change the "center" of an image/sprite
* A pony <- very important
I hadn't heard about Chipmunk either, until Mr. "Blue Prawn" told me about it. It does seem very good, though it might actually be based on Box2D.
Thanks for the tip; we are already into the process of ripping off HGE. Actually, the particle system is more or less done, but it needs to be made more efficient.
The wishlist:
A "Sprite" object will probably be created when the collision detection is done.
The window caption becomes the game title in version 0.2.0 (next).
Joystick/Gamepad ... Noted!
Rotate/scale is implemented in 0.2.0 as a parameter in love.graphics:draw
image:setCenter and animation:setCenter is implemented in 0.2.0.
Yeah, something like that. Will probably be implemented in Lua, though. We'll see.
We could add another category, but there's no real point as long as there are a grand whopping five users. Forum creation strategy: if "Everything" becomes oversaturated with topics of a specific type, we'll create a separate section for that topic.