LOVEly Eyes (GUI Toys) update of 2009-06-26

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Robin
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Re: LOVEly Eyes (GUI Toys) update of 2009-05-03

Post by Robin »

athanazio wrote:#1 gradient merge of code
Robin wrote:While looking at the gradient code, I saw that the horizontal and vertical gradient functions are nearly identical. Wouldn't it be better (i.e.: easier to debug and upgrade) to put it in one function. I uploaded a file to demonstrate it.
good idea but the code got a little complex for my little brain ... and broke some gradients hehehe, so we will keep the linewith=2 and keep separate for now
I could have seen that coming. While merging the two functions, I discovered they are not as alike as I thought they were.

Secondly, when dragging the polygon/stars the outline is left behind. I'm not sure this is the expected behaviour.

Finally, the newest versions all seem to be called "localyeyesXX.love" instead of "lovelyeyesXX.love". It's not a big problem, it's merely a detail actually.

EDIT: while testing a bit, I found another thing: in the latest version, demo 5 "Draggable multiline text", crashes. It complains about nil functions "add" and "update".
Help us help you: attach a .love.
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athanazio
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Re: LOVEly Eyes (GUI Toys) update of 2009-05-03

Post by athanazio »

I will be back to this after May-15-2009
cheers
8-)
Nothing is simple but everything is possible.
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S-Rave
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Re: LOVEly Eyes (GUI Toys) update of 2009-05-03

Post by S-Rave »

Really nice stuff! :)
srejv
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rude
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Re: LOVEly Eyes (GUI Toys) update of 2009-05-03

Post by rude »

Kudos, athanazio, this is really awesome. :ultrashocked::
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athanazio
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Re: LOVEly Eyes (GUI Toys) update of 2009-09-26

Post by athanazio »

Yay !
I' m back from the storm :)

and I have a minor change hehehe
lovelyeyes_20090926.love
(35.11 KiB) Downloaded 231 times
add the feature of Sprites :) still with some problems to drag the sprite, but its working fine :)
Nothing is simple but everything is possible.
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