Platformer game: statement error

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Cj1m
Prole
Posts: 1
Joined: Wed Nov 07, 2012 5:15 pm

Platformer game: statement error

Post by Cj1m »

Me and some friends are trying to make a platformer game but we have stumbled across a statement error we cannot resolve. Here is the code:

Code: Select all

function love.load()
  imageCharacter = love.graphics.newImage("CharacterPrototype.png")
  charax = 200 
  charay = 200
  if charay = groundy then
  fallspeed = 0
  else fallspeed = 3
  end
  imageGround = love.graphics.newImage("DirtBlock.png")
  groundx = 650
  groundy = 650

  love.physics.setMeter(64) --the height of a meter our worlds will be 64px
  world = love.physics.newWorld(0, 9.81*64, true) --create a world for the bodies to exist in with horizontal gravity of 0 and vertical gravity of 9.81
  
  
  objects = {} -- table to hold all our physical objects
  
  --let's create the ground
  
    --initial graphics setup
  love.graphics.setBackgroundColor(104, 136, 248) --set the background color to a nice blue
  love.graphics.setMode(650, 650, false, true, 0) --set the window dimensions to 650 by 650 with no fullscreen, vsync on, and no antialiasing
end

function love.update(dt)
  world:update(dt) --this puts the world into motion
  
  
   if love.keyboard.isDown("d") then  
   x = x + 50
   end   

   if love.keyboard.isDown("s") then
   y = y + 50     
   end
   
   if love.keyboard.isDown("w") then
   y = y - 50
   end
   
   
   if love.keyboard.isDown("a") then
   x = x - 50
   end 
   
y = y + fallspeed 
 
   
 
  end


function love.draw()

  love.graphics.setColor(72, 160, 14) -- set the drawing color to green for the ground
  love.graphics.polygon(imageGround, groundx, groundy) -- draw a "filled in" polygon using the ground's coordinates
  
  
  
  love.graphics.setColor(255, 255, 255, 255)
  love.graphics.draw(imageCharacter, x, y)

  end
And here is the error:

Syntax error: main.lua:5: 'then' expected near '='

Hope you can help!
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
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Re: Platformer game: statement error

Post by Robin »

In Lua, comparing for equality works with == rather than =, so replace line 5 with:

Code: Select all

if charay == groundy then
Cheers. :)

Also, not related to the error, but you will want to move line 5-8 to love.update, because you'll want to do that check every frame, not just at the start of the game (when groundy is not yet initialised either, so it has the value nil).
Help us help you: attach a .love.
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