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function love.load()
imageCharacter = love.graphics.newImage("CharacterPrototype.png")
charax = 200
charay = 200
if charay = groundy then
fallspeed = 0
else fallspeed = 3
end
imageGround = love.graphics.newImage("DirtBlock.png")
groundx = 650
groundy = 650
love.physics.setMeter(64) --the height of a meter our worlds will be 64px
world = love.physics.newWorld(0, 9.81*64, true) --create a world for the bodies to exist in with horizontal gravity of 0 and vertical gravity of 9.81
objects = {} -- table to hold all our physical objects
--let's create the ground
--initial graphics setup
love.graphics.setBackgroundColor(104, 136, 248) --set the background color to a nice blue
love.graphics.setMode(650, 650, false, true, 0) --set the window dimensions to 650 by 650 with no fullscreen, vsync on, and no antialiasing
end
function love.update(dt)
world:update(dt) --this puts the world into motion
if love.keyboard.isDown("d") then
x = x + 50
end
if love.keyboard.isDown("s") then
y = y + 50
end
if love.keyboard.isDown("w") then
y = y - 50
end
if love.keyboard.isDown("a") then
x = x - 50
end
y = y + fallspeed
end
function love.draw()
love.graphics.setColor(72, 160, 14) -- set the drawing color to green for the ground
love.graphics.polygon(imageGround, groundx, groundy) -- draw a "filled in" polygon using the ground's coordinates
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(imageCharacter, x, y)
end
Syntax error: main.lua:5: 'then' expected near '='
Hope you can help!