inflЁxion - [snake/pacman with particles]

Show off your games, demos and other (playable) creations.
User avatar
bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

Re: inflЁxion - [snake/pacman with particles]

Post by bartbes »

Still, what was the problem with just moving the bodies?
User avatar
CR4SH3D
Citizen
Posts: 67
Joined: Mon Mar 02, 2009 6:00 pm
Location: England
Contact:

Re: inflЁxion - [snake/pacman with particles]

Post by CR4SH3D »

id have to move them on unit at a time wouldnt i? where as setting a mouse joint target allows for pretty nice smooth movement with one (actually i guess a few) lines of code?
User avatar
CR4SH3D
Citizen
Posts: 67
Joined: Mon Mar 02, 2009 6:00 pm
Location: England
Contact:

Re: inflЁxion - [snake/pacman with particles]

Post by CR4SH3D »

Hit enemy with particles to cycle level 1-3
Kill all other circles

Just testing the collision detection, i get a for must be integer error when all are killed, any ideas?
Attachments
snake - beta v0.6.love
(215 KiB) Downloaded 160 times
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: inflЁxion - [snake/pacman with particles]

Post by Robin »

CR4SH3D wrote:Just testing the collision detection, i get a for must be integer error when all are killed, any ideas?
Surrounding the for loop at line 886 with an if wavesize[currentwave] > 0 should do the trick ;)
Help us help you: attach a .love.
User avatar
farvardin
Party member
Posts: 167
Joined: Sat Jun 28, 2008 6:46 pm

Re: inflЁxion - [snake/pacman with particles]

Post by farvardin »

a truely wonderful idea and implementation.

I got an error when getting the last circle:

main.lua:886: 'for' limit must be a number
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: inflЁxion - [snake/pacman with particles]

Post by Robin »

farvardin wrote:I got an error when getting the last circle:

main.lua:886: 'for' limit must be a number
We discussed that in the previous two posts. See my previous post for the solution :P.
Help us help you: attach a .love.
User avatar
farvardin
Party member
Posts: 167
Joined: Sat Jun 28, 2008 6:46 pm

Re: inflЁxion - [snake/pacman with particles]

Post by farvardin »

ok, I didn't notice it.

I just wanted to add this game reminds me of some Kenta Cho games.
User avatar
CR4SH3D
Citizen
Posts: 67
Joined: Mon Mar 02, 2009 6:00 pm
Location: England
Contact:

Re: inflЁxion - [snake/pacman with particles]

Post by CR4SH3D »

farvardin wrote:ok, I didn't notice it.

I just wanted to add this game reminds me of some Kenta Cho games.
thanks ;) i LOVE those games and they pretty much got me into the whole indie games scene

Update:
ive handed the project in so im free to work on it with other people now, im looking for someone to help implement new level types ( i have most of the code but it doesnt work how i thought it would) so if someone wants to give me a hand please feel free :)

The current status is a 8 level demo, you have to eat each moving enemy within the time limit to progress to the next level, you score is increased everytime you kill an enemy (small amount of points) and everytime you progress a level (remaining time is added to score)

The other enemy types are
  • Type A - Fast moves around at random, player must avoid for set time
    Type B - Fast, moves towards player, player must avoid for set time
    Type C - Fast moves away at random, player must defeat with boost in set time limit to progress to next level
I also need to get saving scores figured out as well
Attachments
inflExion - demo v1.love
inflExion demo version 1
(215.19 KiB) Downloaded 183 times
Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests