PointBatch prototype

Showcase your libraries, tools and other projects that help your fellow love users.
User avatar
slime
Solid Snayke
Posts: 3170
Joined: Mon Aug 23, 2010 6:45 am
Location: Nova Scotia, Canada
Contact:

Re: PointBatch prototype

Post by slime »

Keep in mind spritebatches do fall back to vertex arrays if VBOs aren't supported.
User avatar
Xgoff
Party member
Posts: 211
Joined: Fri Nov 19, 2010 4:20 am

Re: PointBatch prototype

Post by Xgoff »

slime wrote:Keep in mind spritebatches do fall back to vertex arrays if VBOs aren't supported.
right, this is something i'm planning on adding

although, i'm not sure why it's not working for Ref, since his gpu apparently supports GL_ARB_vertex_buffer_object. spritebatches decide on VBO/VA usage depending on the presence of that

could just be me fucking up the index buffer again somehow
Post Reply

Who is online

Users browsing this forum: No registered users and 6 guests