Hi.This is my first game made in löve, we are a team of two people, i'm programming and my friend is doing the graphics.
It's a really simple space shooter, you have an asteroid to defend, other ships are coming for it.
Astoroid - Space Shooter [WIP]
Astoroid - Space Shooter [WIP]
- Attachments
-
- Astoroid 0.1.love
- Now starting at a lower resolution
- (78.85 KiB) Downloaded 446 times
Last edited by Dola on Tue Aug 14, 2012 4:44 am, edited 1 time in total.
Re: Astoroid - Space Shooter [WIP]
The window is larger than my monitor, I'm using a 1280*1024
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: Astoroid - Space Shooter [WIP]
You can change it in the options.
Re: Astoroid - Space Shooter [WIP]
Couldn't you make the game start in a lower resolution, and then the people who have bigger monitors can enlarge it?
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
- Roland_Yonaba
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Re: Astoroid - Space Shooter [WIP]
That's not bad at all. For a first game, good job.
Misses some sounds, gunshots, though. And some screenshakes, also...
lol. That's the first time I see love.load coming after love.draw... It doesn't matter at all, cause thy are callbacks, but ew...
Are you spanish ?
EDIT : You should definitely start with a lower resolution (like 800x600), and let the people choose what fits to their needs later on.
Misses some sounds, gunshots, though. And some screenshakes, also...
lol. That's the first time I see love.load coming after love.draw... It doesn't matter at all, cause thy are callbacks, but ew...
Are you spanish ?
EDIT : You should definitely start with a lower resolution (like 800x600), and let the people choose what fits to their needs later on.
Re: Astoroid - Space Shooter [WIP]
Yeah, there's plenty of stuff missing, i'm not giving much priority to the sound now, but i really like that screenshake idea.Roland_Yonaba wrote:That's not bad at all. For a first game, good job.
Misses some sounds, gunshots, though. And some screenshakes, also...
lol. That's the first time I see love.load coming after love.draw... It doesn't matter at all, cause thy are callbacks, but ew...
Are you spanish ?
EDIT : You should definitely start with a lower resolution (like 800x600), and let the people choose what fits to their needs later on.
I'm Brazilian, that language i use in some variable names is portuguese(i hope you aren't asking this because i wrote something wrong)
I changed the default resolution to 800x600 as the other guy sugested
About love.load above love.draw... lol. never went trough my head
Update
I can't say those were intense development months but the game is still progressing.I disabled the campaign mode because it is all in portuguese, will translate it when i have some time.
https://www.dropbox.com/s/gai1v0dwgqlx6n0/Astoroid.love
https://www.dropbox.com/s/gai1v0dwgqlx6n0/Astoroid.love
Re: Astoroid - Space Shooter [WIP]
It's cool to know i'm not the only brazilian hereDola wrote:I can't say those were intense development months but the game is still progressing.I disabled the campaign mode because it is all in portuguese, will translate it when i have some time.
https://www.dropbox.com/s/gai1v0dwgqlx6n0/Astoroid.love
I'll try later your game, keep it up!
FRP
- Graphic Designer
- Hobbyst Programmer
Re: Astoroid - Space Shooter [WIP]
Oh darn, I was mentally developing this exact same idea for a while now, but now I've seen this I guess there's no need - what you've got here is great!
A few things though:
- Are you going to limit the speed at which you can rotate around the planet?
- Would you consider a more structured wave style, as in Space Invaders (what I was originally planning)
- With space invaders style, would there be shields (physical obstacles for the enemy)?
I'm afraid I can't comment much on the code, but what is the AST percentage for? Enemies just seem to bounce off the asteroid.
A few things though:
- Are you going to limit the speed at which you can rotate around the planet?
- Would you consider a more structured wave style, as in Space Invaders (what I was originally planning)
- With space invaders style, would there be shields (physical obstacles for the enemy)?
I'm afraid I can't comment much on the code, but what is the AST percentage for? Enemies just seem to bounce off the asteroid.
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