How Do I Compile Games For All Systems.
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How Do I Compile Games For All Systems.
I only have a Windows 7 OS. I was wondering if I could make it executable for all OS's? I don't want to VM any other OS. Is it possible to make an executable for all OS's?
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- Robin
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Re: How Do I Compile Games For All Systems.
Yes.
You can follow the instructions for Mac OS X if you treat love.app as a .zip file. For linux thnigs are a bit more complicated, you'll probably just want to distribute your .love and include instructions on where to get LÖVE.
You can follow the instructions for Mac OS X if you treat love.app as a .zip file. For linux thnigs are a bit more complicated, you'll probably just want to distribute your .love and include instructions on where to get LÖVE.
Help us help you: attach a .love.
Re: How Do I Compile Games For All Systems.
Robin wrote: you'll probably just want to distribute your .love and include instructions on where to get LÖVE.
The bad thing about that is if he/she were to change the .love to .zip they can get your source code by unzipping it. Which would be BAD if it was a commercial game.
Last edited by Lüv on Sun Oct 21, 2012 12:49 am, edited 1 time in total.
- Robin
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Re: How Do I Compile Games For All Systems.
If you think that is a bad thing, you shouldn't use LÖVE to write games you want to distribute, since that's pretty trivial to do no matter what distribution method you use.Lüv wrote:The bad thing about that is if he/she were to change the .love to .zip they can get your source code by unzipping it.
Help us help you: attach a .love.
Re: How Do I Compile Games For All Systems.
All I'm saying is if you were to make a commercial game and sell them the .love file instead of the .exe, all they would have to do is change the name of the Whatever.love to Whatever.zip and unzip and take the source code to distibute of their own!Robin wrote:If you think that is a bad thing, you shouldn't use LÖVE to write games you want to distribute, since that's pretty trivial to do no matter what distribution method you use.Lüv wrote:The bad thing about that is if he/she were to change the .love to .zip they can get your source code by unzipping it.
- BlackBulletIV
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Re: How Do I Compile Games For All Systems.
You can use some sort of license to hinder them from distributing it as their own.Lüv wrote:All I'm saying is if you were to make a commercial game and sell them the .love file instead of the .exe, all they would have to do is change the name of the Whatever.love to Whatever.zip and unzip and take the source code to distibute of their own!
Re: How Do I Compile Games For All Systems.
Yea, but this world isn't perfect...BlackBulletIV wrote:You can use some sort of license to hinder them from distributing it as their own.
- Robin
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Re: How Do I Compile Games For All Systems.
You can still do that with a .exe.Lüv wrote:All I'm saying is if you were to make a commercial game and sell them the .love file instead of the .exe, all they would have to do is change the name of the Whatever.love to Whatever.zip and unzip and take the source code to distibute of their own!
Please don't try to force a technical solution to a social problem, that never works.Lüv wrote:Yea, but this world isn't perfect...BlackBulletIV wrote:You can use some sort of license to hinder them from distributing it as their own.
Help us help you: attach a .love.
Re: How Do I Compile Games For All Systems.
If you don't want people to be able to read your source code, don't use LÖVE. That said, I can't think of many reasons where it would be a problem that people can read your source code.
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
Re: How Do I Compile Games For All Systems.
1. compile the .lua with luac.exeT-Bone wrote:If you don't want people to be able to read your source code, don't use LÖVE. That said, I can't think of many reasons where it would be a problem that people can read your source code.
2. pop the game code inside the Love project
3. modify boot.lua to load your game
4. compile the project
5. ???
6. profit!
Lua is not an acronym.
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