Lots of changes since then... I can't get the .png image for my current game to draw with transparency. I tried all of the Blend modes, too.
Inside love.draw()...
Code: Select all
love.graphics.setColor(0, 0, 0)
love.graphics.draw(VividRing, 1, 1, 0, 1/10, 1/10, 0, 0, 0, 0)
The image I'm trying to draw is 4000x2000 pixels, and the screen is only 1000x500. But I've shrunk the image by a factor of 10 so it fits fully on the screen.
There is supposed to be a transparent aperture in the middle of the image, but I only get solid blocks when I try to draw it.
I've tried this with a .png compression of 1, and a .png compression of 0.
How should I be going about drawing a transparent image?
(I've attached the image I'm trying to draw. The uncompressed (level 0) file is pretty big, so I don't think I can post that one. The center of the image is definitely transparent and not just white, as it appears. I'm not that stupid.)