What's everyone working on? (tigsource inspired)
Re: What's everyone working on? (tigsource inspired)
turning my cylinder thing into a platformer
Re: What's everyone working on? (tigsource inspired)
I love it Looks fantastic.Ragzouken wrote:
turning my cylinder thing into a platformer
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- Prole
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Re: What's everyone working on? (tigsource inspired)
I have tilable poisson disks working nicely. Each of these disks is associated with a square tile, and each tile has about 1-4 disks. The coloring is set on a tile by tile basis, but you cannot really notice the regularity of tiles using this technique.
Re: What's everyone working on? (tigsource inspired)
None of the N++ themes are gay enough...
ALL CREATURE WILL DIE AND ALL THE THINGS WILL BE BROKEN. THAT'S THE LAW OF SAMURAI.
- Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)
Great theme..Download link ?
- StoneCrow
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Re: What's everyone working on? (tigsource inspired)
Im back, not working on anything yet....
But I'm hoping to adjust my sleeping schedules to fit in with work and coding by next week .
Stuff to do:
Anyone else have this problem??
But I'm hoping to adjust my sleeping schedules to fit in with work and coding by next week .
Stuff to do:
- work on Atree,
polish some backend work for other projects,
create a new lightengine for new quick game,
continue work on AI systems.
Anyone else have this problem??
Dull but sincere filler.
- dreadkillz
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Re: What's everyone working on? (tigsource inspired)
Very nice, I LÖVE the look of itSimonLarsen wrote:Not LÖVE related, but wanted to share anyway:
Just took a course on the principles behind 3D graphics. We were required to turn in a simple game to qualify for the oral exam so I made this simple Portal clone:
Kind Regards,
-Triplenox
- substitute541
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Re: What's everyone working on? (tigsource inspired)
I am working on this.
Currently designing themes for WordPress.
Sometimes lurks around the forum.
Sometimes lurks around the forum.
Re: What's everyone working on? (tigsource inspired)
Wanted to figure out how to use quads.
Result, a simple puzzle test script.
Basically, an image is fragmented into quads and randomly distributed on the the screen.
By left clicking on one quad and then right clicking on another quad causes them to swap.
Pretty simple, so I added random rotation of the quads to make it somewhat harder.
Problem is if the image is too badly fragmented, there isn’t enough information to determine where quads should be. So there is a trade off between the number of quads and the detail in the image.
Remaining to be done:
menu
levels
check for when image has been correctly reassembled
sound
scoring system
convert quads to spritBatch
better images
Attached script is a dumbed down simple example of what I have so far.
Edit: Modified example to use sprite batch. Obviously not a good example of the the use of sprite batch as speed is not a factor here - just a test. Really simple to convert quads into a sprite batch.
Don't appreciate what spriteBatch:bind() and spriteBatch:unbind() really do but did discover if not used correctly will cause Love to crash.
Result, a simple puzzle test script.
Basically, an image is fragmented into quads and randomly distributed on the the screen.
By left clicking on one quad and then right clicking on another quad causes them to swap.
Pretty simple, so I added random rotation of the quads to make it somewhat harder.
Problem is if the image is too badly fragmented, there isn’t enough information to determine where quads should be. So there is a trade off between the number of quads and the detail in the image.
Remaining to be done:
menu
levels
check for when image has been correctly reassembled
sound
scoring system
convert quads to spritBatch
better images
Attached script is a dumbed down simple example of what I have so far.
Edit: Modified example to use sprite batch. Obviously not a good example of the the use of sprite batch as speed is not a factor here - just a test. Really simple to convert quads into a sprite batch.
Don't appreciate what spriteBatch:bind() and spriteBatch:unbind() really do but did discover if not used correctly will cause Love to crash.
- Attachments
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- puzzle_with_sb.love
- puzzle.love converted to use sprite batch
- (11.96 KiB) Downloaded 306 times
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- puzzle.love
- Simplified test puzzle
- (11.62 KiB) Downloaded 130 times
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