Löve on pandora (OpenGL es 2.0 or 1.1)
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Re: Löve on pandora (OpenGL es 2.0 or 1.1)
Has been a while, but.. is Löve on pandora still a topic?
Re: Löve on pandora (OpenGL es 2.0 or 1.1)
Yes, by all means. It is just not a priority. Need to stabilize the desktop versions first.
Re: Löve on pandora (OpenGL es 2.0 or 1.1)
Awesome! I think i'll make make my (planned) games resolution fit to the console, then.
thank you
thank you
Re: Löve on pandora (OpenGL es 2.0 or 1.1)
You should probably not wait for LÖVE to be available on Pandora. I have no idea when that is going to happen.
Re: Löve on pandora (OpenGL es 2.0 or 1.1)
noone really knows when pandora is going to happen eitherrude wrote: I have no idea when that is going to happen.
Re: Löve on pandora (OpenGL es 2.0 or 1.1)
Well, there is activity on their blog...
OK, another question: How much RAM does LÖVE need completely without loaded files?
OK, another question: How much RAM does LÖVE need completely without loaded files?
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Re: Löve on pandora (OpenGL es 2.0 or 1.1)
O_O_O_O_O.... you can test it............... ( do you need instructions? I think `ps aux` is all you need..)sauer2 wrote:Well, there is activity on their blog...
OK, another question: How much RAM does LÖVE need completely without loaded files?
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
Re: Löve on pandora (OpenGL es 2.0 or 1.1)
about 21 MB.
Re: Löve on pandora (OpenGL es 2.0 or 1.1)
That much, huh? I remember from earlier testing that using SDL video accounts for at least 10MB.
Re: Löve on pandora (OpenGL es 2.0 or 1.1)
What's surprising about all the other libs taking 11 MB?
I'd rather expect Box2D to take more memory, since it's a very advanced 2D-Engine.
Even commercial Game Studios like 2D-Boy are using it.
I'd rather expect Box2D to take more memory, since it's a very advanced 2D-Engine.
Even commercial Game Studios like 2D-Boy are using it.
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