Fullscreen issues - Whole screen seems to offset

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The_A_Drain
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Posts: 6
Joined: Wed Oct 10, 2012 2:53 pm

Fullscreen issues - Whole screen seems to offset

Post by The_A_Drain »

Hi again guys,

I've been getting to grips with LUA and Love2D and decided to put together a base front-end template for use in game jams etc and I'm getting on pretty well except whenever I try to set graphics mode to fullscreen it ends up appearing much lower on the monitor than it should. There is a huge black bar above the 0,0 position and the bottom of the game window goes below the bottom of the monitor.

I'm assuming this is a problem with my setup or my code and not Love2D. I've included the .love incase anyone else can replicate the issue or confirm that it's just my setup.

Thanks all :) hopefully it's just something silly I did.
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Tutorials.love
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Nixola
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Posts: 1949
Joined: Tue Dec 06, 2011 7:11 pm
Location: Italy

Re: Fullscreen issues - Whole screen seems to offset

Post by Nixola »

I think your problem may actually be your monitor, your .love runs fine here
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
The_A_Drain
Prole
Posts: 6
Joined: Wed Oct 10, 2012 2:53 pm

Re: Fullscreen issues - Whole screen seems to offset

Post by The_A_Drain »

Ah that sucks, thanks for the heads up.

I'll keep tinkering, it's about time to update my drivers anyway maybe that will solve the issue.
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Boolsheet
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Location: Switzerland

Re: Fullscreen issues - Whole screen seems to offset

Post by Boolsheet »

You have to check what fullscreen modes are available or the window manager/server may say no, do something weird (like in your case), or even die a horrible death. Only use the modes reported by love.graphics.getModes for fullscreen.

I looked quickly over your code and didn't spot such checks. Could it be this?
Shallow indentations.
The_A_Drain
Prole
Posts: 6
Joined: Wed Oct 10, 2012 2:53 pm

Re: Fullscreen issues - Whole screen seems to offset

Post by The_A_Drain »

It's very likely, I wasn't aware of getModes(), I'll look into it and see if I can make some changes.

Thanks for the info :)

edit: That was exactly it! Thank you. Turns out I was calculating a resolution my monitor doesn't support. I still have a bit of work to do on this it seems. Thanks for the info, much appreciated.
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