What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Nsmurf
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Re: What's everyone working on? (tigsource inspired)

Post by Nsmurf »

Triplenox wrote:Image
Looks nice for something early in development.

Why do you use photoshop when there are things like GIMP and Paint.NET around?

My motto for tech stuff is this:
Nsmurf wrote:Anything I need is freeware or hardware.
(Translate: I don't like to pay for software.)

Anyways, I like the look of the game, but i am curious what you are planning to turn it into.

Also:
Looking at the code on your screen, I would write it like this:

Code: Select all

player = {
x = 100,
y = 100,
speed = 180,
health = 20,
damage = 5
}
but your way is fine too. How would other people write that?

Keep up the good work.

- Nsmurf
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Nixola
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Re: What's everyone working on? (tigsource inspired)

Post by Nixola »

Nsmurf wrote:How would other people write that?
It depends on my mood
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ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
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Qcode
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Re: What's everyone working on? (tigsource inspired)

Post by Qcode »

Nsmurf wrote:How would other people write that?
I would write it the same way triplenox did.
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Nsmurf
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Re: What's everyone working on? (tigsource inspired)

Post by Nsmurf »

I am working on failing at trying to make the perfect platformer engine.
Attachments
Fail
Fail
I_FAIL_AT_CREATING_PLATFORMER_ENGINE!.PNG (95.62 KiB) Viewed 3365 times
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Triplenox
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Re: What's everyone working on? (tigsource inspired)

Post by Triplenox »

Nsmurf wrote:
Triplenox wrote:Image
Looks nice for something early in development.

Why do you use photoshop when there are things like GIMP and Paint.NET around?

My motto for tech stuff is this:
Nsmurf wrote:Anything I need is freeware or hardware.
(Translate: I don't like to pay for software.)

Anyways, I like the look of the game, but i am curious what you are planning to turn it into.

Also:
Looking at the code on your screen, I would write it like this:

Code: Select all

player = {
x = 100,
y = 100,
speed = 180,
health = 20,
damage = 5
}
but your way is fine too. How would other people write that?

Keep up the good work.

- Nsmurf
I didn't pay for Photoshop, lol, it's wayyy to over priced, Keaton who worked on Mari0 is doing the art for us too :3 He uses Paint.net and Adobe Flash too ^-^

I'd like to thank people who have told me how to improve my code, tack :3 (Swedish for Thank You!)

Kind Regards,

-Triplenox
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substitute541
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Re: What's everyone working on? (tigsource inspired)

Post by substitute541 »

I am working on a two player racing game... Here it is so far
Wooo...
Wooo...
mygame.gif (334.04 KiB) Viewed 3350 times
About the gif quality... size concerns, and I have a pretty slow net so yeah.

Edit : Aw man, forgot to remove the "finger" icon. Whatever...
Currently designing themes for WordPress.

Sometimes lurks around the forum.
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Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

substitute541 wrote:I am working on a two player racing game... Here it is so far
Wuut ?
These cars are running up to the skies... :awesome:
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SimonLarsen
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Re: What's everyone working on? (tigsource inspired)

Post by SimonLarsen »

Not LÖVE related, but wanted to share anyway:
Just took a course on the principles behind 3D graphics. We were required to turn in a simple game to qualify for the oral exam so I made this simple Portal clone:
ImdKI.png
ImdKI.png (702.71 KiB) Viewed 683 times
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Nixola
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Re: What's everyone working on? (tigsource inspired)

Post by Nixola »

Download link? :awesome:
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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substitute541
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Re: What's everyone working on? (tigsource inspired)

Post by substitute541 »

Roland_Yonaba wrote:
substitute541 wrote:I am working on a two player racing game... Here it is so far
Wuut ?
These cars are running up to the skies... :awesome:
... o.e
Currently designing themes for WordPress.

Sometimes lurks around the forum.
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