I'm working on a fighting game system thingy. I had to get the animation system working first. Here's a demo of the animation system. It uses single images instead of sprite sheets. The animation class constructor just needs a table containing the frame data for each animation. The table example can be found in the ryu subfolder. Github repo coming soon.
EDIT1:
Seems to be OK for a release. Check the repo for v0.1!
repo
[Library] MASH v0.1 - non-tilesheet animation
- dreadkillz
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[Library] MASH v0.1 - non-tilesheet animation
Last edited by dreadkillz on Tue Nov 06, 2012 4:49 am, edited 8 times in total.
- retrotails
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Re: MASH - mugen inspired animation system
Looks good, I like the simplicity and the fact that you decided to make it yourself. I've always wanted to work on a fighting game, especially after my mode 7 demos because I could make the ground pseudo-3D just like many 16 bit era fighting games. The physics and tweaking the controls sounds really rough, though. Good luck with it.
- dreadkillz
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Re: MASH - mugen inspired animation system
Yes the collision/physics/input system will be the most difficult. Right now I'm just working on animation, doing one system at a time. I'll be making an basic sprite editor so you can align the sprites like Mugen's tool.
Re: MASH - mugen inspired animation system
Looks great. I want to make a fighter too! An obvious feature request would be to have hitboxes in the sprite editor.
@retrotails: Yes, parallax scroll effects are awesome in fighters. Way cooler than 3D backgrounds.
@retrotails: Yes, parallax scroll effects are awesome in fighters. Way cooler than 3D backgrounds.
ALL CREATURE WILL DIE AND ALL THE THINGS WILL BE BROKEN. THAT'S THE LAW OF SAMURAI.
- dreadkillz
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