A Nuclear Winter

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qaisjp
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Re: A Nuclear Winter

Post by qaisjp »

Lafolie wrote:Goddamnit I wanted to give josefnpat a karma for that :cry:

This is a great example of why you should license stuff properly.
Goddamnit i wanted to give YOU a karma for that :P

Yet again, I have never seen someone threaten another person to not release content - even though that content was open source.
Lua is not an acronym.
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Roland_Yonaba
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Re: A Nuclear Winter

Post by Roland_Yonaba »

Well, I think jjmafiae got the point, why not give him a break now ? And now post feedback about his work ?
Bannana97
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Re: A Nuclear Winter

Post by Bannana97 »

It's okay.
I do have a few problems:

1. The game is laggy. Cursor moves slow.
2. I cannot shoot at angles thus the monsters/zombies come attack me from above or behind and I cannot really fight unless I move further to a side.
jjmafiae
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Re: A Nuclear Winter

Post by jjmafiae »

Lafolie wrote:Goddamnit I wanted to give josefnpat a karma for that :cry:

This is a great example of why you should license stuff properly.
true, true!
jjmafiae
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Re: A Nuclear Winter

Post by jjmafiae »

Roland_Yonaba wrote:Well, I think jjmafiae got the point, why not give him a break now ? And now post feedback about his work ?
:D i like your style!
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Roland_Yonaba
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Re: A Nuclear Winter

Post by Roland_Yonaba »

jjmafiae wrote: :D i like your style!
Gangnam Style...Dress classy, and code cheesy!
jjmafiae
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Re: A Nuclear Winter

Post by jjmafiae »

Bannana97 wrote:It's okay.
I do have a few problems:

1. The game is laggy. Cursor moves slow.
2. I cannot shoot at angles thus the monsters/zombies come attack me from above or behind and I cannot really fight unless I move further to a side.
yes the first one IS BIGGEST problem i have a few things ive already done:
1.when bullets hit (left) 900 they stop ,when bullets hit (right) -100 they stop
2.remove zombie corps every nonwavetime
3.remove bullets when its nonwavetime

todo list
1.switch things off if the game don't use em!
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