Basically I have this wire that I stretch. In the game, the longer I stretch it, the more I see the ends being transparent.
Here's how it looks in the engine:
Here's how it should look:
Any idea how Love handles scaling or why this happens?
In my render function:
Code: Select all
love.graphics.draw(self.sprite,self.x,self.y,self.angle,self.scaleX,self.scaleY);