Battle of the Lua Game Engines: Corona vs. Gideros vs. Love

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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josefnpat
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Re: Battle of the Lua Game Engines: Corona vs. Gideros vs. L

Post by josefnpat »

Inny wrote:Am I feeling a linux neckbeard thread starting. :P
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BlackBulletIV
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Re: Battle of the Lua Game Engines: Corona vs. Gideros vs. L

Post by BlackBulletIV »

ivan wrote:Rendering
AGen: higher-level sprite/layer framwork; depth-ordering of sprites; cameras; efficient culling of off-screen sprites
Love: low-level access to rendering functionality; Lua libs for cameras
You can also do layering and such with Lua. For example, Ammo, has a simple layering system which can be used with entities (others may call them sprites), and a camera setup.
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