Yeah but without support for 3G or a non router LANqaisjp wrote:i thought love2d for win,linux,mac all had luasocket built inT-Bone wrote:Love-native-android has LuaSocket support built in. I guess that would qualify as wireless.
Will there ever be a wirless multiplayer?
- Positive07
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Re: Will there ever be a wirless multiplayer?
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
- bartbes
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Re: Will there ever be a wirless multiplayer?
You are mistaken though, there is no such thing as "support for 3G or a non router LAN". It supports networking or it doesn't.
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Re: Will there ever be a wirless multiplayer?
Love has LuaSocket as well.T-Bone wrote:Love-native-android has LuaSocket support built in. I guess that would qualify as wireless.
Why is everyone mixing up a network connection with LAN/3G/WiFi? They're two entirely different technologies.
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Re: Will there ever be a wirless multiplayer?
qaisjp wrote:i thought love2d for win,linux,mac all had luasocket built inT-Bone wrote:Love-native-android has LuaSocket support built in. I guess that would qualify as wireless.
Well, of course it does. Did I ever claim it didn't?josefnpat wrote:Love has LuaSocket as well.T-Bone wrote:Love-native-android has LuaSocket support built in. I guess that would qualify as wireless.
Why is everyone mixing up a network connection with LAN/3G/WiFi? They're two entirely different technologies.
My point is that if you use LuaSocket when you run Love-native-android, you are obviously using some sort of wireless connection simply because Android phones don't have wired networking. Which answers the original posters question.
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