"When the player landed, the game reset both variables back to False."
Ok. And how to define that player landed?
Platform Engine - A Few Thoughts
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Re: Platform Engine - A Few Thoughts
Well, for example, you could check for y <= 0 and collisions with platforms, as I did it with Jump Game.Cruiser23rus wrote:"When the player landed, the game reset both variables back to False."
Ok. And how to define that player landed?
(See http://love2d.org/forum/viewtopic.php?f ... t=30#p6575)
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Re: Platform Engine - A Few Thoughts
In my particular case I knew where the ground was at all times, so it wasn't hard to find. In a platform game you almost have to be tile-based. If you don't know where the ground is, you're going to have a hard go of things.
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