What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

@SiENcE:
That looks great!
Can't wait to try that. For how long will I have to wait again ?
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SiENcE
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Re: What's everyone working on? (tigsource inspired)

Post by SiENcE »

Roland_Yonaba wrote:@SiENcE:
That looks great!
Can't wait to try that. For how long will I have to wait again ?
Thx for your interest! In two weeks we have a presentation and a more playable prototype. Than i will publish some more infos in this forum. In December we want to publish a first playable build.
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Re: What's everyone working on? (tigsource inspired)

Post by josefnpat »

SiENcE wrote:
Roland_Yonaba wrote:@SiENcE:
That looks great!
Can't wait to try that. For how long will I have to wait again ?
Thx for your interest! In two weeks we have a presentation and a more playable prototype. Than i will publish some more infos in this forum. In December we want to publish a first playable build.
I've been watching this for a while, and am very excited about it! Go SiENcE!
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AntonioModer
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Re: What's everyone working on? (tigsource inspired)

Post by AntonioModer »

Capture-1.png
Capture-1.png (249.36 KiB) Viewed 1880 times
Thanks user Boolsheet. He made support canvas for video card intel x3100 on Windows XP.
(viewtopic.php?f=4&t=11008#p66302)
I need canvas for draw lIghts.
Later, i'll do dynamic shadows.
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Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

That is getting AWESOME, Antonio!
When will I have this on my computer, for trial ?
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Re: What's everyone working on? (tigsource inspired)

Post by AntonioModer »

Roland_Yonaba wrote:That is getting AWESOME, Antonio!
When will I have this on my computer, for trial ?
^^ Maybe game coming after 6 month.
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Re: What's everyone working on? (tigsource inspired)

Post by Nixola »

Roland_Yonaba wrote:That is getting AWESOME, Antonio!
When will I have this on my computer, for trial ?
Sorry, but... Canvases ^^'
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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AntonioModer
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Re: What's everyone working on? (tigsource inspired)

Post by AntonioModer »

Nixola wrote:
Roland_Yonaba wrote:That is getting AWESOME, Antonio!
When will I have this on my computer, for trial ?
Sorry, but... Canvases ^^'
What "Canvases"? I not understand.
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Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

Nixola meant that you're using canvases in your code for rendering purposes.
As you're the author of this post, you might already know that canvases are not supported by every computer, due to some openGl lacking features on some graphic cards.
So you may want to think of an alternative if you want most of the people to try your work.

Side note, I remember that love.graphics.isSupported can check if canvas feature are supported. You can make use of it, then run the canvas-featured version of the game if it returns true, or run an alternative canvas-free version otherwise.
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Re: What's everyone working on? (tigsource inspired)

Post by AntonioModer »

Roland_Yonaba wrote:Nixola meant that you're using canvases in your code for rendering purposes.
As you're the author of this post, you might already know that canvases are not supported by every computer, due to some openGl lacking features on some graphic cards.
So you may want to think of an alternative if you want most of the people to try your work.

Side note, I remember that love.graphics.isSupported can check if canvas feature are supported. You can make use of it, then run the canvas-featured version of the game if it returns true, or run an alternative canvas-free version otherwise.
This can be corrected in future versions of the LOVE engine.
Because the canvas can be implemented on all relatively old video cards which support OpenGL 2.
What about "alternative canvas" - it does not have a "program" alternative (works fast only at the hardware level).
Because each pixel is processed canvas (r+g+b+alpha channel).
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