Platformy - 26/09/12

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dreadkillz
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Re: Platformy - 03/09/12

Post by dreadkillz »

Ah silly me. I only played the first version of the demo and did a cursory glance at the first screenshot. Very well done regardless. Everything runs smoothly when I played it. Did not notice any collision issue at all.
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Lafolie
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Re: Platformy - 26/09/12

Post by Lafolie »

I posted a newer version of the game to try. Happy bug hunting, I'll be glad if you find things I don't already know about :)
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.
Gravy
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Re: Platformy - 26/09/12

Post by Gravy »

This looks and feels great. I did find one bug. There is a ramp on the upper right, and when I run up it and get to the little platform there, I get stuck on the platform until I jump.
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tv_user
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Re: Platformy - 26/09/12

Post by tv_user »

First of all, good job Lafolie!
I found the following "bugs":
1. When I walk against a wall for a couple of seconds and then turn around, it stuck's the character in place for a second before it actually starts moving again. This seems to be more evident in some walls and almost inexistent with others.
2. The after-images stop working after a while if you keep walking in the same direction.
And that's enough for now I guess =)
Anyway, nice platform, and I hope you keep improving it.
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Lafolie
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Re: Platformy - 26/09/12

Post by Lafolie »

Thanks.
Gravy wrote:There is a ramp on the upper right, and when I run up it and get to the little platform there, I get stuck on the platform until I jump.
Do you mean here?
Image
If so, that's not a bug, that's simply lack of a layer to draw an 'edge' tile. Moreover, you are thinking that there is a ramp tile there when there isn't.
tv_user wrote:1. When I walk against a wall for a couple of seconds and then turn around, it stuck's the character in place for a second before it actually starts moving again. This seems to be more evident in some walls and almost inexistent with others.
I suspect that this is because of high dt. I'm about to update the original post with code that should fix this.
tv_user wrote:2. The after-images stop working after a while if you keep walking in the same direction.
That's not a bug, although I'm unsure as to whether I like it.
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.
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qaisjp
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Re: Platformy - 26/09/12

Post by qaisjp »

Nice stuff, It took me a few minutes to realize the wall-jump. Good mechanics, awesome!
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