@SiENcE:
That looks great!
Can't wait to try that. For how long will I have to wait again ?
What's everyone working on? (tigsource inspired)
- Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)
Thx for your interest! In two weeks we have a presentation and a more playable prototype. Than i will publish some more infos in this forum. In December we want to publish a first playable build.Roland_Yonaba wrote:@SiENcE:
That looks great!
Can't wait to try that. For how long will I have to wait again ?
- josefnpat
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Re: What's everyone working on? (tigsource inspired)
I've been watching this for a while, and am very excited about it! Go SiENcE!SiENcE wrote:Thx for your interest! In two weeks we have a presentation and a more playable prototype. Than i will publish some more infos in this forum. In December we want to publish a first playable build.Roland_Yonaba wrote:@SiENcE:
That looks great!
Can't wait to try that. For how long will I have to wait again ?
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- AntonioModer
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Re: What's everyone working on? (tigsource inspired)
Thanks user Boolsheet. He made support canvas for video card intel x3100 on Windows XP.- Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)
That is getting AWESOME, Antonio!
When will I have this on my computer, for trial ?
When will I have this on my computer, for trial ?
- AntonioModer
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Re: What's everyone working on? (tigsource inspired)
Maybe game coming after 6 month.Roland_Yonaba wrote:That is getting AWESOME, Antonio!
When will I have this on my computer, for trial ?
Re: What's everyone working on? (tigsource inspired)
Sorry, but... Canvases ^^'Roland_Yonaba wrote:That is getting AWESOME, Antonio!
When will I have this on my computer, for trial ?
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
- AntonioModer
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Re: What's everyone working on? (tigsource inspired)
What "Canvases"? I not understand.Nixola wrote:Sorry, but... Canvases 'Roland_Yonaba wrote:That is getting AWESOME, Antonio!
When will I have this on my computer, for trial ?
- Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)
Nixola meant that you're using canvases in your code for rendering purposes.
As you're the author of this post, you might already know that canvases are not supported by every computer, due to some openGl lacking features on some graphic cards.
So you may want to think of an alternative if you want most of the people to try your work.
Side note, I remember that love.graphics.isSupported can check if canvas feature are supported. You can make use of it, then run the canvas-featured version of the game if it returns true, or run an alternative canvas-free version otherwise.
As you're the author of this post, you might already know that canvases are not supported by every computer, due to some openGl lacking features on some graphic cards.
So you may want to think of an alternative if you want most of the people to try your work.
Side note, I remember that love.graphics.isSupported can check if canvas feature are supported. You can make use of it, then run the canvas-featured version of the game if it returns true, or run an alternative canvas-free version otherwise.
- AntonioModer
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Re: What's everyone working on? (tigsource inspired)
This can be corrected in future versions of the LOVE engine.Roland_Yonaba wrote:Nixola meant that you're using canvases in your code for rendering purposes.
As you're the author of this post, you might already know that canvases are not supported by every computer, due to some openGl lacking features on some graphic cards.
So you may want to think of an alternative if you want most of the people to try your work.
Side note, I remember that love.graphics.isSupported can check if canvas feature are supported. You can make use of it, then run the canvas-featured version of the game if it returns true, or run an alternative canvas-free version otherwise.
Because the canvas can be implemented on all relatively old video cards which support OpenGL 2.
What about "alternative canvas" - it does not have a "program" alternative (works fast only at the hardware level).
Because each pixel is processed canvas (r+g+b+alpha channel).
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