Physics-based arena shooter

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BlackBulletIV
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Re: Physics-based arena shooter

Post by BlackBulletIV »

Thanks for that.

Are you using Lua JIT or something? It sounds like something is messing with some of the more advanced tricks I'm using with metatables, at least in the case of the setMass problem.
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Positive07
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Re: Physics-based arena shooter

Post by Positive07 »

Nope just LOVE 8.0 im trying the last version right now just to check

EDIT: SetMass I really hate it you know :ehem:
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
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BlackBulletIV
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Re: Physics-based arena shooter

Post by BlackBulletIV »

Well, I've got no idea then. I guess I need to get around to testing the game on Windows. :?
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Nixola
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Re: Physics-based arena shooter

Post by Nixola »

I have no problems on Windows 7 x64
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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Roland_Yonaba
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Re: Physics-based arena shooter

Post by Roland_Yonaba »

Nixola wrote:I have no problems on Windows 7 x64
For what it's worth, same for me here. I tried it many times, did some silly stuff, it didn't crashed. I'm on Windows 7x86.
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BlackBulletIV
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Re: Physics-based arena shooter

Post by BlackBulletIV »

Yeah, I just tested it on Windows 7 x64 and no problems occurred. The only other thing I can think is that Positive07 is using Windows XP and LOVE has some kind of a bug on it.
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Positive07
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Re: Physics-based arena shooter

Post by Positive07 »

Nope but may be my video card has. Dont even bother! for what I can see Its great :P

Difficult to play in a netbook or notebook with the pad though
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
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Nsmurf
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Re: Physics-based arena shooter

Post by Nsmurf »

Looks great!

I'm on windows XP, no problems except canvas support, and i didn't feel like testing it with my live ubuntu USB just for motion blur.

my high score is 170.

All in all, great game, just a couple of things to make it better:

feel free to disregard any of these, they're just suggestions.
  • Add more types of enemies
  • Add a health bar
  • Show the mouse during the menu
  • Better graphics
anyways, great job, it's quite fun!
OBEY!!!
My Blog
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BlackBulletIV
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Re: Physics-based arena shooter

Post by BlackBulletIV »

Thanks for your feedback. I plan to work on all your listed points, except for showing the mouse in the menu. In the game's current state, showing the mouse would have no functional value, and giving mouse support to the menu items would make things a lot more technical.

Anyway, for the mean time I haven't been doing much with this as I've been focusing more on my long-term side project (Illusive Dreams).
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BlackBulletIV
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Re: Physics-based arena shooter

Post by BlackBulletIV »

Alright, here's a new version. Here's what I've done (what I remember of it anyway):
  • Debug console!
  • Indicator of lives left.
  • New scoring system with multi-kill support. I'll probably be updating this in the near future.
  • Camera shakes when missiles explode (relative to the player's distance from the explosion of course).
  • Missiles no longer explode when hitting shrapnel or enemy chunks.
  • A number of visual tweaks.
I also worked out how to exclude the .git directories from the zip file, greatly reducing its size.

Enjoy!
Last edited by BlackBulletIV on Thu Oct 11, 2012 8:14 am, edited 1 time in total.
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