I will pull from tip and try again when I get home.
I just ran it on my netbook, and it runs from tip, but lags horribly.
That and the mouse is very sensitive.
LSD - Little Sticky Destroyer [Crowdfunding started]
- josefnpat
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Re: LSD - Little Sticky Destroyer
Missing Sentinel Software | Twitter
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
Re: LSD - Little Sticky Destroyer
I can't speak about the lag, my computer is too slow to differentiate between program lag or PC lag.josefnpat wrote:I will pull from tip and try again when I get home.
I just ran it on my netbook, and it runs from tip, but lags horribly.
That and the mouse is very sensitive.
Mouse sensitivity depends on your OS mouse settings.
Lua is not an acronym.
- josefnpat
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Re: LSD - Little Sticky Destroyer
I've run many love games on this machine cleanly. Here are my specs;qaisjp wrote:I can't speak about the lag, my computer is too slow to differentiate between program lag or PC lag.
Code: Select all
seppi@seppi-1001PX:~$ uname -a
Linux seppi-1001PX 3.2.0-29-generic-pae #46-Ubuntu SMP Fri Jul 27 17:25:43 UTC 2012 i686 i686 i386 GNU/Linux
seppi@seppi-1001PX:~$ head -n1 /etc/issue
Ubuntu 12.04.1 LTS \n \l
seppi@seppi-1001PX:~$ grep MemTotal /proc/meminfo
MemTotal: 1015712 kB
seppi@seppi-1001PX:~$ grep "model name" /proc/cpuinfo
model name : Intel(R) Atom(TM) CPU N450 @ 1.66GHz
model name : Intel(R) Atom(TM) CPU N450 @ 1.66GHz
I think it's due to the resolution of the game. I will report when I get home.qaisjp wrote:Mouse sensitivity depends on your OS mouse settings.
Code: Select all
xrandr -seppi@seppi-1001PX:~$ xrandr
Screen 0: minimum 320 x 200, current 1024 x 600, maximum 4096 x 4096
LVDS1 connected 1024x600+0+0 (normal left inverted right x axis y axis) 220mm x 129mm
1024x600 60.0*+ 65.0
800x600 60.3 56.2
640x480 59.9
VGA1 disconnected (normal left inverted right x axis y axis)
Missing Sentinel Software | Twitter
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
Re: LSD - Little Sticky Destroyer
Do note it doesn't change the resolution of the screen, only sets the game to your OS resolution and full-screen it.
We use love.mouse.getCursor() so I don't see how that can break up... perhaps a LOVE bug.
We use love.mouse.getCursor() so I don't see how that can break up... perhaps a LOVE bug.
Lua is not an acronym.
Re: LSD - Little Sticky Destroyer
To be honest, i wouldn't expect the game to run smooth with your specs.josefnpat wrote:I've run many love games on this machine cleanly. Here are my specs;qaisjp wrote:I can't speak about the lag, my computer is too slow to differentiate between program lag or PC lag.
Code: Select all
seppi@seppi-1001PX:~$ uname -a Linux seppi-1001PX 3.2.0-29-generic-pae #46-Ubuntu SMP Fri Jul 27 17:25:43 UTC 2012 i686 i686 i386 GNU/Linux seppi@seppi-1001PX:~$ head -n1 /etc/issue Ubuntu 12.04.1 LTS \n \l seppi@seppi-1001PX:~$ grep MemTotal /proc/meminfo MemTotal: 1015712 kB seppi@seppi-1001PX:~$ grep "model name" /proc/cpuinfo model name : Intel(R) Atom(TM) CPU N450 @ 1.66GHz model name : Intel(R) Atom(TM) CPU N450 @ 1.66GHz
I think it's due to the resolution of the game. I will report when I get home.qaisjp wrote:Mouse sensitivity depends on your OS mouse settings.Code: Select all
xrandr -seppi@seppi-1001PX:~$ xrandr Screen 0: minimum 320 x 200, current 1024 x 600, maximum 4096 x 4096 LVDS1 connected 1024x600+0+0 (normal left inverted right x axis y axis) 220mm x 129mm 1024x600 60.0*+ 65.0 800x600 60.3 56.2 640x480 59.9 VGA1 disconnected (normal left inverted right x axis y axis)
Especially not on a Intel Atom CPU. There are a lot of physics bodys to be calculated.
I'm running an Athlon II x2 240 @ 2 x 2,8 ghz on 1920 x 1080 with around 75 fps.
Everything else was already answered by qaisjp...
Re: LSD - Little Sticky Destroyer
Options:paranoiax wrote:There are a lot of physics bodys to be calculated.
Physics:
-- Disable block explosion particles (0/1)
-- Disable character explosion particles (0/1)
Should implement that...
Lua is not an acronym.
Re: LSD - Little Sticky Destroyer
done!qaisjp wrote:Options:paranoiax wrote:There are a lot of physics bodys to be calculated.
Physics:
-- Disable block explosion particles (0/1)
-- Disable character explosion particles (0/1)
Should implement that...
Re: LSD - Little Sticky Destroyer
Now to create a menu for that.. should be simple
Lua is not an acronym.
Re: LSD - Little Sticky Destroyer [NEW DEMO]
I updated the OP. There's a new Demo with 10 Levels and all the features and improvements, we've been working on. And a Super-Awesome-Special-Reward ©®™ for those who complete the demo levels
Go check out the OP!
Go check out the OP!
Re: LSD - Little Sticky Destroyer [NEW DEMO]
Awesome!
I didn't get anything special when I finished them all, just went to menu
I didn't get anything special when I finished them all, just went to menu
Lua is not an acronym.
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