A totally irrelevant screenshot of something done with Lua but not powered by LOVE .qaisjp wrote:The hardest part is the file-browser so that people can open existing projects FROM OUTSIDE THE APPDATA DIRECTORY, should I just let it open projects created by the editor (it should be possible if they provide the full path, but that's just messy - gui ftw)
http://dl.dropbox.com/u/55896914/mta-sc ... -28-58.pngcoffee wrote:It's always funny to watch that kind of future projects that already have already precisely defined keys but yet really didn't understood in what is getting on. Since you say this is will be done in LOVE I sure you will not have fun at all doing this and this will waste your time from now on. A framework with very basic native support for text display and no rich text editing. There isn't yet also a bullet-proof finished library for easily do it. I'm sure indentation, colored syntax highlighting will be done snapping your fingers. Right. Your intention is nice but basically you doing this with the wrong tool.
This was done in a 3D game multiplayer modification using the update and draw functions (it wasn't called update and draw, but understood as that)
I saw that being made from scratch up (I gave him ideas and saw him make it in his server) - I can say that it is possible from within Love.
Possible in LOVE yes. How long it will take? A LOT. It will be done easily? No. It will be good/fast? Possible no. I will would be done easier, quickier and efficiently in some other framework? Absolutely. Matter of fact, all LOVE IDE's that comes popping in forum are never done in LOVE. I wonder why? Wait, maybe because LOVE is a game oriented framework, not a APP framework with all that resources that would be handy for this kind of project.
EDITED: And you didn't even do your homework or are ignoring Roland. Open things from outside love identity folder was already done. I remember that nice project. I helped debugging some things in OSX. viewtopic.php?f=5&t=9479