What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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litearc
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Re: What's everyone working on? (tigsource inspired)

Post by litearc »

Lafolie wrote:@litearc any chance of seeing a screen with nearest neighbour filtering? The pixels look pretty.
Thanks! Here's a non-filtered screen (below). Also, I just implemented animated tiles:
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Sirhiro
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Re: What's everyone working on? (tigsource inspired)

Post by Sirhiro »

I just joined and this is one of the first few threads i've seen since being here, all I have to say is oh wow. This community is great. The creativity in this thread is amazing, and how kind the members are to each other's ideas and progress is wonderful. I'm happy to be a part of this, hopefully once I begin my adventures in the love world I will have something to contribute to this thread.
:awesome:
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Lafolie
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Re: What's everyone working on? (tigsource inspired)

Post by Lafolie »

I think the fact that it is small is playing tricks on me. I tend to like small pixelly games, there's something modest about them (if done right).

Looking good, although the Zelda-style bushes seem out of place.
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.
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Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

Morning everyone,
Shots of a prototype game written for a tutorial.
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qaisjp
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Re: What's everyone working on? (tigsource inspired)

Post by qaisjp »

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Lua is not an acronym.
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BlackBulletIV
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Re: What's everyone working on? (tigsource inspired)

Post by BlackBulletIV »

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Topic here
Last edited by BlackBulletIV on Thu Sep 20, 2012 8:03 am, edited 1 time in total.
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Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

@BlackBulletIV: Nice!
@AntonioModer: Wow, this is getting better!
@Roland_Yonaba : Cute! :crazy:
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litearc
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Re: What's everyone working on? (tigsource inspired)

Post by litearc »

@Roland_Yonaba: That looks really neat! I really like the graphics. What type of game is it?
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Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

litearc wrote:@Roland_Yonaba: That looks really neat! I really like the graphics. What type of game is it?
A puzzle/reflexion game, sokoban like, where the goal is to collect all stars to clear the level.
Pretty much like Jonyzz Tower quest ( a bit different, though).
Actually that's a prototype game I'm working on for a love 2d study case.
Graphics were taken from DanC's planetCute tileset.
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