Hi, hopefully I haven't missed a response to this elsewhere in the forums. Sadly, this is yet another physics question.
I've discovered that the collision callback only reports a collision when a sensor first contacts another shape. Is it possible to get a continued collision report every frame that it is intersecting with another object? Alternatively, is there a built-in way to check if two objects are currently intersecting? I can see how to work around the above problem if I can do this but I don't want to write my own intersection checking if I don't have to.
Am I just missing something obvious?
Thanks!
Constant Contact Reporting
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- Prole
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Re: Constant Contact Reporting
You did... I don't think rude (the main dev) said anything about implementing the callbacks for the next version though. There's not much you can do, except for hoping rude stops by, and maybe reply to the feature request (in the issue tracker).ceramicpig wrote:Hi, hopefully I haven't missed a response to this elsewhere in the forums.
Re: Constant Contact Reporting
Whoa, whoa, whoa. I read and respond to all feature requests. Eventually.bartbes wrote:and maybe reply to the feature request
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Re: Constant Contact Reporting
Sounds promising...rude wrote:Eventually.
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Re: Constant Contact Reporting
Ack! Okay, I guess I'll need to be more diligent in my searching in the future. Thanks, though, for steering me towards the Issue Tracker (I hadn't seen it because apparently I'm blind) and the previous discussions on this.bartbes wrote:You did... I don't think rude (the main dev) said anything about implementing the callbacks for the next version though. There's not much you can do, except for hoping rude stops by, and maybe reply to the feature request (in the issue tracker).
All right, I think I can figure out how to get around this. Thanks!
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Re: Constant Contact Reporting
Would that be before or after the 0.6.0 release?bartbes wrote:Sounds promising...rude wrote:Eventually.
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