qaisjp wrote:AH GOD DAMN IT
I did 30 commits and because GitHub had a server outtage I couldn't sync it and somehow all my commits got lost...
Ah, Damn that's why i'm always working with a local copy outside the git folder when doing more than just minor changes. may it be a lesson
Okay, I got another conflict (rageface), so I'll add your music changes in my next commit (since Git for Windows is frucked up)
kikito wrote:
paranoiax wrote:
kikito wrote:I think this game is nice. I would add a parabole depicting the "next current jump", at least on an "easy mode".
The game and overall level design is intended to give you some freedom and figure out your own way to solve a level (at least once those get more complex).
Anyways thanks for your reply. Feedback and ideas of all kinds are always greatly appreciated
I think you misunderstood me. I don't want the game to tell me "where should I jump next". I'm ok with a freeform way of resolving a level.
What I need the game to tell me is "if you click the mouse button right now, the ball will describe this curve". Calculating where the ball will land seems an exercise in chance more than in dexterity, at least in my case. Seeing the curve it would describe beforehand would help a lot.
Warning, quality setting failed! (Result: buffers: 0, samples: 0)
Error: [string "audio.lua"]:27: Extension "mp3" not supported.
stack traceback:
[C]: in function 'newDecoder'
[string "audio.lua"]:27: in function 'newSource'
TEsound.lua:21: in function <TEsound.lua:12>
(tail call): ?
main.lua:212: in function 'load'
[string "boot.lua"]:378: in function <[string "boot.lua"]:373>
[C]: in function 'xpcall'
http://www.youtube.com/watch?v=20ST0xLx ... r_embedded -> It'll be like that, but with a much sexier design and icons for scaling (resizing) and moving (with preset keybinds that can be defined in the Editor options)
Last edited by qaisjp on Sun May 26, 2013 11:21 am, edited 1 time in total.
seppi@seppi7:~/Downloads/love$ love --version
LOVE 0.8.0 (Rubber Piggy)
seppi@seppi7:~/Downloads/love$ love lsd.love
Error: main.lua:284: bad argument #3 to 'newFixture' (number expected, got no value)
stack traceback:
[C]: in function 'newFixture'
main.lua:284: in function 'addSensor'
levels/level1.lua:4: in main chunk
main.lua:153: in function 'load'
[string "boot.lua"]:375: in function <[string "boot.lua"]:373>
[C]: in function 'xpcall'
edit: I cloned from your repo, and I get the same error.
Missing Sentinel Software | Twitter FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push