LSD - Little Sticky Destroyer [Crowdfunding started]

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coffee
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Re: LSD - Little Sticky Destroyer

Post by coffee »

hmm! 3 kindlike avatars already? A great disturbance in LOVE I sense...
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qaisjp
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Re: LSD - Little Sticky Destroyer

Post by qaisjp »

kikito wrote:I think this game is nice. I would add a parabole depicting the "next current jump", at least on an "easy mode".
Do you mean to show which jump to do next? I don't think we should have it.
Lua is not an acronym.
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kikito
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Re: LSD - Little Sticky Destroyer

Post by kikito »

qaisjp wrote:Do you mean to show which jump to do next? I don't think we should have it.
It's your game. I would still have it, as an option.
When I write def I mean function.
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Larsii30
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Re: LSD - Little Sticky Destroyer

Post by Larsii30 »

Nice game. Expandable gameplay.
Good work :]
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Patalo
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Re: LSD - Little Sticky Destroyer

Post by Patalo »

GOD IT'S SO HARD.
I loved it. Looking forward to new levels and updates.
Current project : 3D fractal explorer DEFract ( viewtopic.php?t=9193)
Github : https://github.com/plule/ | Twitter : http://twitter.com/plule_
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qaisjp
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Re: LSD - Little Sticky Destroyer

Post by qaisjp »

kikito wrote:
qaisjp wrote:Do you mean to show which jump to do next? I don't think we should have it.
It's your game. I would still have it, as an option.
It isn't my game, I'll implement it if I get told to :P
The thing is that it was coded in a method hat you have to get all of them, but not in a specific order. There might be a way in the future (i added my idea to the cool-map) to add messages to the map, so that way you can tell people where to go...
Lua is not an acronym.
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paranoiax
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Re: LSD - Little Sticky Destroyer

Post by paranoiax »

kikito wrote:I think this game is nice. I would add a parabole depicting the "next current jump", at least on an "easy mode".
The game and overall level design is intended to give you some freedom and figure out your own way to solve a level (at least once those get more complex).
Anyways thanks for your reply. Feedback and ideas of all kinds are always greatly appreciated :crazy:
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qaisjp
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Re: LSD - Little Sticky Destroyer

Post by qaisjp »

AH GOD DAMN IT
I did 30 commits and because GitHub had a server outtage I couldn't sync it and somehow all my commits got lost...
:cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
cry smiley spam*9000
Image

time to do it all again.. from scratch.. frucking hell.
Lua is not an acronym.
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kikito
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Re: LSD - Little Sticky Destroyer

Post by kikito »

paranoiax wrote:
kikito wrote:I think this game is nice. I would add a parabole depicting the "next current jump", at least on an "easy mode".
The game and overall level design is intended to give you some freedom and figure out your own way to solve a level (at least once those get more complex).
Anyways thanks for your reply. Feedback and ideas of all kinds are always greatly appreciated :crazy:
I think you misunderstood me. I don't want the game to tell me "where should I jump next". I'm ok with a freeform way of resolving a level.

What I need the game to tell me is "if you click the mouse button right now, the ball will describe this curve". Calculating where the ball will land seems an exercise in chance more than in dexterity, at least in my case. Seeing the curve it would describe beforehand would help a lot.
When I write def I mean function.
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paranoiax
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Re: LSD - Little Sticky Destroyer

Post by paranoiax »

qaisjp wrote:AH GOD DAMN IT
I did 30 commits and because GitHub had a server outtage I couldn't sync it and somehow all my commits got lost...
:cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
Ah, Damn that's why i'm always working with a local copy outside the git folder when doing more than just minor changes. may it be a lesson ;)
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