The author of this raycast project was listed in our LD24 forum thread but went completely under radar! Not even a comment in LD entry! Not fair really!
It seems to work nicely in the video but for me crashes after a while (after leaving cavern). By the video world is huge. It have shooting implemented. Seems cool for me spite of crash. I'm not even sure if author is or which nickname use in this forum. Also it appear he deleted his GIT projects.
POST-MORTEM Link: http://www.ludumdare.com/compo/2012/08/ ... ostmortem/
LD24 ENTRY: http://www.ludumdare.com/compo/2012/08/ ... e-finished
So Josh Morrissey/astralcalculus good work!
EDITED: Added also LD24 official entry besides the post-mortem one.
[LD24] The Last Slime (done using Raycast)
[LD24] The Last Slime (done using Raycast)
Last edited by coffee on Sun Sep 09, 2012 1:24 pm, edited 4 times in total.
- dreadkillz
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Re: [LD24] The Last Slime (done using Raycast)
Wow really impressive. Here's the link for the lazy: link
I feel like making a pseudo 3d game now for the challenge.
EDIT: I get random crashes outside too .
I feel like making a pseudo 3d game now for the challenge.
EDIT: I get random crashes outside too .
Last edited by dreadkillz on Sun Sep 09, 2012 1:08 pm, edited 1 time in total.
Re: [LD24] The Last Slime (done using Raycast)
Thank you. But isn't usually the post-mortem link newer?dreadkillz wrote:Wow really impressive. Here's the link for the lazy: link
I feel like making a pseudo 3d game now for the challenge.
Maybe found the reason of crash. Disabling sound will make chances of have lesser crashes. However didn't found why crashes sometimes.
EDITED: Added also official LD24 entry. Thanks dreadkillz.
Yes, too random and I thought was a sound problem but isn't. Can't figure out what the problem could be. Maybe disabling author notification we could have a clue.dreadkillz wrote:EDIT: I get random crashes outside too .
Re: [LD24] The Last Slime (done using Raycast)
It crashes on me immediately after clicking start. I scanned through the code quickly to find that it uses canvases, so it wouldn't run on here anyway ... but I'm not seeing the typical error reports from canvases. All I get is, "An error has occured that caused The Last Slime to stop. You can notify...." (etc.).
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Re: [LD24] The Last Slime (done using Raycast)
Oh, I think raycast techniques usually needs canvas for assemble and present the textures. You probably then can't also play the other nice raycast projects like the ones of jasoco and retrotails.scirath wrote:It crashes on me immediately after clicking start. I scanned through the code quickly to find that it uses canvases, so it wouldn't run on here anyway ... but I'm not seeing the typical error reports from canvases. All I get is, "An error has occured that caused The Last Slime to stop. You can notify...." (etc.).
He is using t.release in config. If you disable you will manage to see the error.
There seems also the problem that if you press enter or space at start (don't remember which one) game exits by accident.If t.release is enabled, LÖVE uses the release error handler (love.releaseerrhand), which is sparse on information by default, and can, of course, be overridden.
The default release mode error handler also outputs a message to the player informing them to contact the author using the values title, author and url as specified in conf.lua.
Re: [LD24] The Last Slime (done using Raycast)
Oh, cool. I hadn't known about that one. Disabled it and got the usual canvas error, so yup...that's exactly what's borking it (for me, at least).coffee wrote:He is using t.release in config. If you disable you will manage to see the error.
If t.release is enabled, LÖVE uses the release error handler (love.releaseerrhand), which is sparse on information by default, and can, of course, be overridden.
The default release mode error handler also outputs a message to the player informing them to contact the author using the values title, author and url as specified in conf.lua.
I haven't been able to, no. There were some starts of similar projects before 0.8.0 that whetted my appetite for 'em, so kinda sad. ... But I understand entirely why people have made the switch; they're way too good to ignore. Some day, I shall have to get a machine that will do them. Just can't justify the expenditure against my other financial obligations. Yet. (Soon, my pretty...soooon.)coffee wrote:You probably then can't also play the other nice raycast projects like the ones of jasoco and retrotails.
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- Jasoco
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Re: [LD24] The Last Slime (done using Raycast)
I'm kind of impressed. Another Raycasting game. So much code to look through to see how things were done.
- yetneverdone
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Re: [LD24] The Last Slime (done using Raycast)
Awww too bad, the link of the game is not working anymore
My GameDev Website
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Going Home:A Pixelated Horror Game
My Repositories!
Follow me lovingly!
Nga pala, pinoy ako.
- zorg
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Re: [LD24] The Last Slime (done using Raycast)
Necroposting aside, welcome to 2017, where Dropbox decided to ruin the internet by invalidating billions of links.yetneverdone wrote: ↑Thu Mar 23, 2017 12:44 pm Awww too bad, the link of the game is not working anymore
Me and my stuff True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
- yetneverdone
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Re: [LD24] The Last Slime (done using Raycast)
oh, i remember about dropbox latest update. So, the dev of this game should update the link hahazorg wrote: ↑Thu Mar 23, 2017 2:54 pmNecroposting aside, welcome to 2017, where Dropbox decided to ruin the internet by invalidating billions of links.yetneverdone wrote: ↑Thu Mar 23, 2017 12:44 pm Awww too bad, the link of the game is not working anymore
My GameDev Website
Going Home:A Pixelated Horror Game
My Repositories!
Follow me lovingly!
Nga pala, pinoy ako.
Going Home:A Pixelated Horror Game
My Repositories!
Follow me lovingly!
Nga pala, pinoy ako.
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