I have a few questions about how to proceed.
1. Is it currently possible to test in code for things that are not supported before making the call? For instance, can I add:
Code: Select all
if love.filesystem then
-- do filesystem things
end
3. How do you guys trace what the problems are when trying a game on Android. Do you use the emulator or an actual device?
4. Is there a restriction on the Android versions supported? I have a 2.3 and a 1.6.
Thanks for love-native-android!