I solved the problem I was asking for help with last night regarding using the 'anim8' library. (my post has not been approved since last night, so nobody saw it)
I ran into the following problem - on a huge sprite, containing 112 frames in a row for an animation, anim8 was having issues loading it up and playing.
I fixed it by re-arranging the sprite sheet into a square, with 11 columns of 10 frames each. I changed the script & anim8 was able to work it's way through this, with no trouble.
In short, anim8 doesn't seem to like lots of frames in a single row, but doesn't mind large numbers of frames if arranged in multiple rows and columns. Maybe this will be of some use to someone.
anim8 issue solved
Re: anim8 issue solved
Welcome to forum, thanks for the warning but I suspect that couldn't not be a strange problem. Instead of be a a anim8 problem could well be a videocard dependent problem. Each videocard can support only till some Width x Height size in px, usually 2048 or 4096px in each size. Probably is what happened with you and so you had balance the W/H size of your image.joshandersen wrote: In short, anim8 doesn't seem to like lots of frames in a single row, but doesn't mind large numbers of frames if arranged in multiple rows and columns. Maybe this will be of some use to someone.
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- Prole
- Posts: 3
- Joined: Thu Aug 30, 2012 2:25 am
Re: anim8 issue solved
I am thinking the same way, after all is said and done, since no exceptions were tossed out from love or anywhere else. The tile map was huge - like 17900 * 144 pixels...
thanks for the response, glad I solved it on my own
thanks for the response, glad I solved it on my own
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