Found another LÖVE game on Ludum Dare 24 page.
Biotic - aeonofdiscord - 48 Hour Compo Entry
http://www.ludumdare.com/compo/ludum-da ... w&uid=5715
I ported it to webplayer. It's playable but no graphicfilters.
http://sience.schattenkind.net/test/Bio ... player.zip
I hope this helps the author. He just have to put it onto a webserver.
Cheers
LudumDare24 LoveGames + WebPlayer Tips
Re: LudumDare24 LoveGames + WebPlayer Tips
I guess I should pimp my wares too: End Humanity!
Where's my big, fat hammock time?
I should pimp my neglected game dev blog.
I should pimp my neglected game dev blog.
Re: LudumDare24 LoveGames + WebPlayer Tips
I updated mine (http://www.ludumdare.com/compo/ludum-da ... &uid=14514) to make it playable on computer on which F1, F2 and F3 are not accessible.
Loved the music :pSFX wrote:I guess I should pimp my wares too: End Humanity!
Current project : 3D fractal explorer DEFract ( viewtopic.php?t=9193)
Github : https://github.com/plule/ | Twitter : http://twitter.com/plule_
Github : https://github.com/plule/ | Twitter : http://twitter.com/plule_
- LPGhatguy
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Re: LudumDare24 LoveGames + WebPlayer Tips
I made a game for LD48, it's alright. I probably should have built some sort of engine beforehand, but oh well.
http://www.ludumdare.com/compo/ludum-da ... &uid=14296
http://www.ludumdare.com/compo/ludum-da ... &uid=14296
Re: LudumDare24 LoveGames + WebPlayer Tips
First of all welcome to forums. I liked your Lovecraftian story approach and I think you have some engine there. However the game itself ends to be boring. So missing gameplay since walk long corridors/maze for (not) read piece of papers isn't very fun or challenging.LPGhatguy wrote:I made a game for LD48, it's alright. I probably should have built some sort of engine beforehand, but oh well.
http://www.ludumdare.com/compo/ludum-da ... &uid=14296
Don't know if this is your first Lua/LOVE experience but actually for first LOVE game is well good.
@Patalo Thanks, it's better that way and add the extra 3 regular non-numericl keys too. Played longer your game. I agree with some comment in your Lundum Dare entry. It takes too long to change what it's bad when playing the levels for the first time. Why instead of delay change when shapeshifting have a mandatory (even that longer) cooldown after a change? Game is really nice. You could use more inclined runways.
@SFX I liked that! But your buy credits are always short.
@Ragzouken Nice aesthetics.
Rest of the people/games not mentioned, sorry I haven't played/reviewed properly a lot of things.
Re: LudumDare24 LoveGames + WebPlayer Tips
It's a bug with gspot (such an excellent library name). The first click doesn't register for some reason. Click again and you should be able to buy things.coffee wrote: @SFX I liked that! But your buy credits are always short.
Where's my big, fat hammock time?
I should pimp my neglected game dev blog.
I should pimp my neglected game dev blog.
- LPGhatguy
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- Joined: Thu Aug 09, 2012 12:57 am
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Re: LudumDare24 LoveGames + WebPlayer Tips
@coffee
It's not really my first experience with LOVE, and I've been coding in Lua for several years, but it was my first Ludum Dare and I hadn't a clue what sort of time I'd have to do anything. The game didn't "come together" until the last couple hours. It wasn't meant to be a 'fun' game, really, but kind of just a story. I probably would have been better off had I built some sort of generic engine on top of LOVE beforehand instead of just going at it without a plan. Having a broken wrist and being unable to write to plan kinda crippled me.
</excuses>
It's not really my first experience with LOVE, and I've been coding in Lua for several years, but it was my first Ludum Dare and I hadn't a clue what sort of time I'd have to do anything. The game didn't "come together" until the last couple hours. It wasn't meant to be a 'fun' game, really, but kind of just a story. I probably would have been better off had I built some sort of generic engine on top of LOVE beforehand instead of just going at it without a plan. Having a broken wrist and being unable to write to plan kinda crippled me.
</excuses>
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Re: LudumDare24 LoveGames + WebPlayer Tips
I was sad nothing tried to jump out and kill me :(LPGhatguy wrote:@coffee
It's not really my first experience with LOVE, and I've been coding in Lua for several years, but it was my first Ludum Dare and I hadn't a clue what sort of time I'd have to do anything. The game didn't "come together" until the last couple hours. It wasn't meant to be a 'fun' game, really, but kind of just a story. I probably would have been better off had I built some sort of generic engine on top of LOVE beforehand instead of just going at it without a plan. Having a broken wrist and being unable to write to plan kinda crippled me.
</excuses>
Missing Sentinel Software | Twitter
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
Re: LudumDare24 LoveGames + WebPlayer Tips
Hello, I made a game in love.
You can grab it here: http://www.ludumdare.com/compo/ludum-da ... w&uid=4321
Would love feedback, thanks!
You can grab it here: http://www.ludumdare.com/compo/ludum-da ... w&uid=4321
Would love feedback, thanks!
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